Path
Updated May 23, 2026
Path
The Path tools generate or support spline-driven paths that structure traversal through an environment. Use them for roads, trails, walking routes, or authored world lines that should guide players through generated content.
Related setup: Use Set Up Your Game Environment for the base landscape and biome foundation before adding path generation.
Related Videos
PCG Spline Path Generation Devlog Play
Use It When
- You need visible paths through forests, villages, camps, or open-world areas.
- You want generated content to follow or react to a spline path.
- You are combining paths with fences, walls, props, or biome exclusions.
Integration Notes
- Test the path visually and mechanically. A path should read clearly to the player and should not block traversal.
- When paths interact with biome generation, use filters or exclusions so vegetation does not cover the route.
- If the path is used by AI or gameplay objectives, validate navigation and collision after generation.