Unlock System

A system for building dynamic tech trees, skill unlocks, and progression mechanics with auto-generated trees, customizable requirements, and seamless integration into crafting, leveling, or quest systems.

$ 79,99

Price is excluding VAT and is calculated at checkout.

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DiscordšŸ’¬ Demo (one click download, no login) šŸ“Video šŸ“· Written reviews šŸ’­ How to add to MST pro or other Hyper Modules? | Quickstart guide

Hyper Unlock System v3

Hyper Unlock System v3 gives you a powerful framework to build technology trees, skill unlocks, and recipe progression into your Unreal Engine 5 game. I created this system to help developers add structured progression easily, inspired by popular systems like Ark or Rust, but fully Blueprint-driven and highly flexible. Hyper v3 modules are built to fit perfectly together, so you can expand your systems without rewriting core logic. Note: Example images used to demonstrate gameplay

Key Features
  • Unlockable Content
    • Unlock Recipes: grant players access to new crafting recipes
    • Unlock Abilities: add new player powers and skills through progression
  • Flexible Unlocking Framework
    • Easy Configurability: configure unlocking of levels, characters, cosmetics, or custom features with minimal setup
    • Generic Unlock Mechanism: manage all unlockable elements consistently from a single system
  • Auto-Generated Tech Trees
    • Automatically build dynamic tech trees from a simple DataTable setup
    • Supports hidden unlocks, visible unlocks, and mixed trees
  • Requirements System
    • Tie unlocks to player levels, completed quests, or resource costs
    • Seamlessly integrate with Level Manager and Quest Systems
  • Unlock Points and Resource Costs
    • Require specific points or currencies to unlock items, skills, or technologies
  • 100% Blueprint, modular, and highly extendable

 

Built on 50 000 Hours of Experience

Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

 

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

 

Why Hyper?
  • Hyper v3 modules are fully modular and designed to integrate seamlessly
  • Clear, well-organized Blueprints that scale with your project
  • Reliable design principles for flexibility, maintainability, and performance
  • Active Discord community to support your development journey
  • Optional learning courses available:

Technical details

  • Future-proof design with ongoing updates
  • Clean, well-documented Blueprints with clear naming
  • Scalable systems for hobby to AAA-scale productions
  • Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
  • Fully network-replicated for multiplayer support
  • Built for cross-platform use (tested on Windows)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-only implementation where practical
  • Optimized for performance in multiplayer and large worlds
  • Trusted by developers across indie to large productions

 

Hyper’s Modular Templates

Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.

 

Support, Community, and Documentation šŸ“

  • Video šŸ“‘, YouTubešŸŽ„, and Discord available
  • Verified buyers unlock forums for bug reports, data models, and peer help
  • Extensive Blueprint comments explain both how and why

 

Numbers

  • 1 Example map
  • 9 core Blueprints
  • 32 Meshes

 

Plugins

  • Common UI