Abstract Architecture #
All Hyper modules follow a specific architecture. Please refer to the architecture section to learn more. This architecture is designed to achieve the following:
Top-Tier Modularity #
Hyper offers unmatched modularity in the Unreal Engine Marketplace. Select only the components you need, ensuring a streamlined and efficient development process.
Our assets set the standard for quality and organization. With Hyper, you’ll find clear, well-structured code designed for segmented functionality. Every module is logically placed, enhancing clarity and ease of use. No spaghetti code here!
Robust and Reliable #
Hyper Modules excel in crucial non-functional requirement areas such as flexibility, maintainability, scalability, compatibility, usability, and performance. Opt for Hyper and invest in a resilient, adaptable solution for your projects.
Choose Hyper Modules for reliability, quality, and unparalleled modularity in your Unreal Engine endeavors.
Module Specific Architecture #
For this module, there is no module-specific architecture that requires to be explained alongside the generic architecture setup.
The core of the building system is as follows:.
- Building System Component
- Trace Build location function
- Buildable
- Modular
- Snap
- Traces
- Tags
- Placeable
- Modular
- Radial Menu
- Category-based generation of radial menus
- Damage and repair
- Parent and child buildings
- Upgrade Buildings
- Rotation and Elevation
- Add extensions when in air
- Spline Building
- Align Buildable to Normal
- Direct Placement mode
- Destruction
- Lock System