News & Updates

Here you can find all our latest activities. We publish our development log, food for thoughts,
announcements and just fun things we want to share.

Overlap detection in Building system

Overlap detection in Building system

Check out this overlap detection system! I am quite happy with it. Even though a small change, it seems like a very obvious thing to do! In my building system, you were not able to see clearly what was blocking the placement. I have made this update to outline all...

How to diff/compare your blueprints?

How to diff/compare your blueprints?

Have you ever had a blueprint changed but you wonder what actually is changed? When I did want to compare my blueprints, I was always going over them one by one and try to find the changes manually. I did this since blueprints cannot be diffed in my source control. It...

Release of new product line

Release of new product line

Finally! After so much work and effort, the release of a my new v2 product line is here. All the assets will be on the marketplace of Unreal Engine. I do publish them whenever they are ready. I announce every release in the Games by Hyper Discord community. It is...

Choppable Trees Walkthrough

Choppable Trees Walkthrough

I have made this walkthrough video of my choppable trees. https://youtu.be/si-3bmU-SR0 You can get it on the marketplace soon. Are you making a production where you need to chop down every tree you see and salvage logs from them? Do you want to fill your world with...

Attribute Manager Walkthrough

Attribute Manager Walkthrough

I have finished my attribute manager and made a walkthrough video. Check it out below and get it on the marketplace soon! https://youtu.be/lhqXtWDxn0k Does your character need attributes like health and many others? Does your character need to be set on fire when he...

Voice Manager Walkthrough

Voice Manager Walkthrough

Hello fellow devs,I will publish this voice manager soon on the marketplace. https://youtu.be/dotZ82RyN0s Have you ever thought about how to manage multiple voices for fixed dialogues and sounds in a game without having to call each audio file separately? How to make...

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