
Weather System
Dynamic weather effects including rain, snow, wind, and storms with full visual and gameplay impact.
52,00 €
Price is excluding VAT and is calculated at checkout.
Discordπ¬ Demo (one click download)πVideo π· Written reviews π How to Setup video | Quickstart guide
Hyper Dynamic Weather & Sky System v3
Hyper Dynamic Weather & Sky System v3 brings your game world to life with immersive, real-time weather, seamless day-night transitions, and complete time control, all in one unified system. It combines a flexible weather engine, modular sky and lighting logic, and full Blueprint integration with a bundled Time Manager and Day Night Cycle system. Whether you’re crafting peaceful landscapes or stormy survival games, this system gives you total control over atmosphere, gameplay effects, and visual fidelity.
Unlike other systems, Hyper Weather is driven by the GameState for seamless multiplayer support and features native biome-specific weather, allowing each region of your world to experience its own conditions β no custom code required.
Modular & Game-Ready
These modular systems are fully compatible with MST Pro and all other V3 modules.
Theyβre designed to integrate seamlessly, for example with the Attribute Manager and Farming System and other Hyper systems. The goal is to offer a complete and reliable set of environmental tools that go far beyond visuals, focusing on gameplay-relevant features like multiplayer-safe biome syncing, dynamic temperature, and localized weather logic. Itβs not just a sky system. Itβs built to solve real gameplay challenges and integrate deeply with the Hyper framework, which is harder to achieve with most standalone tools. Time and day-night progression are managed directly through the GameState to ensure full multiplayer consistency and easy access across all systems! I am really happy with that!This system includes our Day Night Cycle and Time Manager
Key Features
- Three-Layer Temperature System (multiplayer-safe)
- Global temperature β driven by season and time-of-day
- Biome temperature β modified by current biome weather (e.g. snowy, desert, overcast, clear, rainy)
- Local temperature β additive volumes and sources (campfire, interior, wet (in water), damp etc.)All layers stack automatically and replicate for consistent client read-outs.
- Diverse Weather Types
- Includes prebuilt profiles for:
- Sunny, Cloudy, Partly Cloudy, Overcast
- Rainy, Light Rain, Thunderstorm, Thunderstorm with Rain
- Foggy, Windy, Snowy, Blizzard
- Sandstorm, Hailstorm
- Each type is configurable with dynamic intensity, audio, and visual effects
- Includes prebuilt profiles for:
- Dynamic Weather Management
- Seamless transitions between weather types
- Define weather cycles using probability, frequency, and duration settings
- Blend lighting, sky, fog, and particle systems naturally as weather shifts
- Gameplay Integration
- Instant integration with Hyper Farming, Attribute Manager, etc.
- Change surface effects on landscapes and meshes (wet, snowy, dust)
- Adjust fog density, wind force, visibility, and lighting behavior
- Drive gameplay changes: affect NPCs, quests, events, or hazards
- Includes Day Night Cycle and Time Manager Systems
- Modular time control with triggers, time zones, and skip-time support
- Day-night visuals synced with lighting, fog, and sky changes
- Built-in event dispatchers to connect time and weather to your own systems
- Fully network-ready for multiplayer weather sync
- 100% Blueprint, modular, optimized for large open worlds
Built on 50 000 Hours of Experience
Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, Iβm Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
- Hyper v3 modules are fully modular and designed to integrate seamlessly
- Clear, well-organized Blueprints that scale with your project
- Reliable design principles for flexibility, maintainability, and performance
- Active Discord community to support your development journey
- Optional learning courses available:
Technical details
- Future-proof design with ongoing updates
- Clean, well-documented Blueprints with clear naming
- Scalable systems for hobby to AAA-scale productions
- Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
- Fully network-replicated for multiplayer support
- Built for cross-platform use (tested on Windows)
- Modular, component-based (drag-and-drop integration)
- Data-driven setups using DataTables where applicable
- Blueprint-only implementation where practical
- Optimized for performance in multiplayer and large worlds
- Trusted by developers across indie to large productions
Hyper’s Modular Templates
Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Support, Community, and Documentation π
- Public Documentationπ, YouTubeπ₯, and Discord available
- Verified buyers unlock forums for bug reports, data models, and peer help
- Extensive Blueprint comments explain both how and why
Numbers
- 3 Example maps
- 2 Core components on the GameState
- 3 BP Managers(Biome, Time, DayNight)
Plugins
- Common UI, Water