Environment Building Toolkit

Efficient tools for designing and placing environmental assets.

$ 199,99

Price is excluding VAT and is calculated at checkout.

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Discord💬 Demo📁 How to add Auto Landscape, Forests, Biomes, Ditches and Paths | Cave Generation | Props Spawner | Spline Toolkit 📷 Written reviews 💭 Quickstart guide📑

 

Hyper Environment Building Toolkit v3

Shape entire worlds effortlessly with the most flexible environment-building system for Unreal Engine 5.

Hyper Environment Building Toolkit v3 gives you everything you need to build high-quality open worlds faster and easier than ever. I created this system to empower developers to generate beautiful forests, caves, landscapes, paths, props and villages, while keeping full creative control over every detail. Hyper v3 modules are designed to fit together perfectly, allowing you to create stunning, professional-scale environments without compromise.

 

Key Features
  • Modular Cave Generation Toolkit
    • Build caves manually using modular parts like rooms, tunnels (spline-based), entrances, and end caps
    • The cave system focuses on easy manual placement for full creative control, without procedural cave generation (future updates may explore this)
    • Automatic PCG support for floor and ceiling object placement
    • Lighting and atmosphere placement tools included
  • Advanced PCG Forest System
    • Generate large-scale, high-quality forests with Data Asset-based biome management
    • Handle biome transitions and environmental variety easily
  • PCG Ditch Generation
    • Create natural trenches, ditches, and river features procedurally
  • UE5 Auto-Landscape System
    • Automatically texture and sculpt terrain based on landscape rules
  • Props Generation Toolkit
    • Spawn props like rocks, ruins, foliage, or debris using PCG or physics-based randomization
    • Includes scriptable tools for precision and creativity
  • Spline Generation Toolkit
    • Build fences, walls, castle structures, and more with PCG splines or classic mesh splines
  • Exclusion Systems
    • Define exclusion zones to control PCG spawning
  • 100% Blueprint, modular, multiplayer-support ready

 

Built on 50 000 Hours of Experience

Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

 

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

 

Why Hyper?
  • Hyper v3 modules are fully modular and designed to integrate seamlessly
  • Clear, well-organized Blueprints that scale with your project
  • Reliable design principles for flexibility, maintainability, and performance
  • Active Discord community to support your development journey
  • Optional learning courses available:

Technical details

  • Future-proof design with ongoing updates
  • Clean, well-documented Blueprints with clear naming
  • Scalable systems for hobby to AAA-scale productions
  • Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
  • Fully network-replicated for multiplayer support
  • Built for cross-platform use (tested on Windows)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-only implementation where practical
  • Optimized for performance in multiplayer and large worlds
  • Trusted by developers across indie to large productions

 

Hyper’s Modular Templates

Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.

 

Support, Community, and Documentation 📁

  • Public Documentation📑, YouTube🎥, and Discord available
  • Verified buyers unlock forums for bug reports, data models, and peer help
  • Extensive Blueprint comments explain both how and why

 

Numbers

  • 14 Example maps
  • 110 Blueprints
  • 410 Meshes

 

Plugins

  • PCG, Water, CommonUI
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