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Getting Started with the Basic PCG Forest

  • Migration of the Basic PCG Forest
  • Integration of the Basic PCG Forest

Fundamentals of the Basic PCG Forest

  • Architecture of the Basic PCG Forest
  • Core Principles of the Basic PCG Forest

Common Use Cases for the Basic PCG Forest

  • Replacing a tree to a new static mesh
  • Adding new PCG Content
  • Change Density

Misc docs for the Basic PCG Forest

  • Videos of the Basic PCG Forest
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Adding new PCG Content

< 1 min read

Adding New PCG Spawned Items #

To add new PCG spawned items in the PCG spawner, you need to follow a few steps:

  1. Add a surface sampler and modify it to your liking.
  2. Create a subgraph for your specific meshes. You can copy most of the other subgraphs and adjust them as needed.
  3. Connect the subgraph to the merge node.

On the right side of the graph, drag out of the point node to get your points. Create a point filter with the name given in the subgraph. Then, use the density propagation to spawn the actors based on density.

This process ensures that your new items are integrated seamlessly into the PCG system, maintaining consistency and performance across your project.

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