Replacing a tree to a new static mesh #
When replacing a tree you should check various things. First of all you need to set the size that should be excluded around that tree for other spawns. This way the meshes won’t spawn into each other. You should change the extents variable based on the size that you prefer in the PCG_SubGraph_Trees. After having done that you can change the actor or static mesh that is spawned in the trees part of the PCG_Forest. This process is basically the same for all other static meshes.