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Getting Started with the Icon Creator

  • Migration of the Icon Creator
  • Integration of the Icon Creator

Fundamentals of the Icon Creator

  • Architecture of the Icon Creator
  • Core Principles of the Icon Creator

Common Use Cases for the Icon Creator

  • How to add background styles

Misc docs for the Icon Creator

  • Videos of the Icon Creator
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  • Core Principles of the Icon Creator

Core Principles of the Icon Creator

< 1 min read

Quickstart #

Make sure that the Map_Icon_Creator is open. On startup, you will see a message with instructions.

To start, press play and see if everything works fine.

There is also a readme file which you can right-click and run to open.

Adding Own Meshes #

Open the datatable DT_IcoGeneration and add new rows. Add a static or skeletal mesh to it. Never add both; it will prioritize the Static Mesh over the Skeletal Mesh. After adding the meshes in the datatable, they will appear in the icon creator.

Controls #

The controls are easy. You can position the mesh, zoom, rotate, and toggle between meshes.

Note that the Enhanced Input system plugin is used in this project to move the character and handle any input. You can set that up to your liking. If enhanced input is enabled, all controls will work automatically.

Inverted Opacity #

Please read the readme file to see all the details about using the icons and inverted opacity info, as well as the compressed alpha (black background).

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Table of Contents
  • Quickstart
  • Adding Own Meshes
  • Controls
  • Inverted Opacity
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