Hyper
  • Home
  • About Us
    • Embrace your creativity
    • The Founder
    • Modular Approach
    • Quality First
    • Connect
  • News & Updates
  • Store
    • Checkout
    • Cart
    • Try before you Buy
    • Epic Games Vault Access
    • Request Tier Upgrade
  • Courses
    • Learning Account
  • My Account
  • Docs
Select Page
Popular Search landscapecharacterdata

Getting Started with the Interaction System

  • Migration of the Interaction System
  • Integration of the Interaction System

Fundamentals of the Interaction System

  • Architecture of the Interaction System
  • Core Principles of the Interaction System

Common Use Cases for the Interaction System

  • Setup and input based interactable

Misc docs for the Interaction System

  • Videos of the Interaction System
View Categories
  • Home
  • Docs
  • Interaction System
  • Setup and input based interactable

Setup and input based interactable

< 1 min read

Setup an Input-Based Interactable #

To set up an input-based interactable on any actor, add the Can Interact interface on the actor. Additionally, set up the interact type interface with presets like Grab and Interact.

Implement any code you like by calling the event and change the return value of the can interact function to true.

Change the interact text in the get interact function of the interface.

You can also change the relative location and add an interact animation and sound.

To make interactions easier, add a CanInteractSphere. It is just a collision box with all collisions ignored except the interaction trace.

What are your Feelings
Share This Article :
  • Facebook
  • X
  • LinkedIn
  • Pinterest
Still stuck? How can we help?

How can we help?

Table of Contents
  • Setup an Input-Based Interactable
  • RSS
Copyright © 2023 - GamesbyHyper.com | All Rights Reserved

We noticed you're visiting from Netherlands. We've updated our prices to Euro for your shopping convenience. Use United States (US) dollar instead. Dismiss