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Getting Started with the Replication Subsystem

  • Migration of the Replication Subsystem
  • Integration of the Replication Subsystem
  • Migration of the Replication Subsystem
  • Integration of the Replication Subsystem

Fundamentals of the Replication Subsystem

  • Architecture of the Replication Subsystem
  • Core Principles of the Replication Subsystem
  • Architecture of the Replication Subsystem
  • Core Principles of the Replication Subsystem

Common Use Cases for the Replication Subsystem

  • Example Montage Notify
  • Example Montage Notify

Misc docs for the Replication Subsystem

  • Videos of the Replication Subsystem
  • Videos of the Replication Subsystem
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  • Core Principles of the Replication Subsystem

Core Principles of the Replication Subsystem

< 1 min read

Ragdoll System #

The ragdoll system is largely based on a tutorial by Epic, which can be found here.

You can get the ragdoll component from an actor and call the function “Server To Ragdoll.” Note: this function must be called from the actor you want to ragdoll (owning client).

When setting a ragdoll root bone, preferably choose a bone that is one away from the root bone. When using a get-up animation, make sure the checkbox is ticked.

Setup #

To use a get-up animation, the physics asset and animation blueprint need to be set up correctly. The physics asset should have a small kinematic capsule body at the root bone.

Animation Blueprint #

The animation blueprint should have states for ragdoll and get-up and a state alias for transitioning to ragdoll. It should also have a notify in the get-up animation to call the function “To Animation Final.” This will re-enable character movement.

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Table of Contents
  • Ragdoll System
  • Setup
    • Animation Blueprint
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