Dialogue System

Branching conversations with support for choices, voice lines, and conditional responses.

107,00 

Price is excluding VAT and is calculated at checkout.

somdn_product_page

Discord💬 Demo📁Video 📷 Written reviews 💭 Quickstart guide 📑

Hyper Dialogue System v3

Hyper Dialogue System v3 gives you everything you need to create dynamic, event-driven conversations that make your world and characters feel alive. I built this system to help developers craft branching dialogues, trigger world events through conversations, and bring more depth into their games without heavy coding. Hyper v3 modules are built to fit together perfectly, so you can start simple and scale your systems as your project grows. Currently, you can set up dialogues using the DataTable, it’s really easy to do, and most importantly, fully import/export friendly. A full walkthrough on how to create your dialogues starts here. However, it would be awesome to have a visual editor in the future. It’s something I’d love to explore to make things even smoother. The current approach is already powerful and flexible, but if anyone’s excited to help shape a visual solution, feel free to reach out!

 

Key Features
  • Predefined Dialogues
    • Design scripted conversations with simple sentences or randomized dialogue arrays
  • Dialogue Options with Event Triggers
    • Let players make choices that trigger quests, item rewards, or story changes
  • Proximity-Based Dialogue Triggers
    • Automatically start dialogues when players enter an NPC’s area
  • World Dialogues
    • Predefined and Random Proximity Dialogues: ambient NPC lines when players approach
    • Event-Based World Dialogues: react to game events like completing tasks or exploring areas
    • Custom World Dialogues: create unique dialogue sets per NPC or location
  • NPC Memory System
    • Change dialogue choices based on what an NPC remembers about the player
  • Audio Integration
    • Recorded Audio: support pre-recorded voice lines
    • Auto Gibberish: generate placeholder audio for quick testing or stylized characters
  • 100% Blueprint, modular, and easy to extend

 

Built on 50 000 Hours of Experience

Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

 

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

 

Why Hyper?
  • Hyper v3 modules are fully modular and designed to integrate seamlessly
  • Clear, well-organized Blueprints that scale with your project
  • Reliable design principles for flexibility, maintainability, and performance
  • Active Discord community to support your development journey
  • Optional learning courses available:

Technical details

  • Future-proof design with ongoing updates
  • Well-documented Blueprints with clean structure and clear naming
  • Scalable systems for hobby to AAA-scale productions
  • Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
  • Fully network-replicated for multiplayer support
  • Built for cross-platform use (tested on Windows)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-only implementation where practical
  • Optimized for performance in multiplayer and large worlds
  • Trusted by developers across indie to large productions

 

Hyper’s Modular Templates Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.

 

Support, Community, and Documentation 📁

  • Public Documentation📑, YouTube🎥, and Discord available
  • Verified buyers unlock forums for bug reports, data models, and peer help
  • Extensive Blueprint comments explain both how and why

 

Numbers

  • 1 Example map
  • 9 core Blueprints
  • 32 Meshes

 

Plugins

  • Common UI
somdn_product_page