Place, manage and harvest crops. Includes water, fertilizer, growth, decay, sickness, UV and season based logic and more.
Price is excluding VAT and is calculated at checkout.
Discord 💬 Join the Hyper Discord
Demo 📁 Try it out!
Video ▶ trailer of the product
Overview 📷 a high-level Walk-through [Will be added before launch]
Made by 🎮 Eric from Games by Hyper!
Modular 🧩 Check out other compatible assets
Documentation📑Download it via the Discord
Integration ✨Video on how to integrate assets
Have you ever wanted to grow crops and harvest them? This is the system for you! Supercharge your project by months by using this module.
This system is very extensive, the core features are as follows:
- Growing in stages
- Regrow options
- Harvest options
- Pluckable Yield VS direct harvest
- Crop Quality calculation
- Durability options
- Decay and dead crops
- Advanced Growing and Regrowing Requirements
- Season requirements
- Data Table Driven including Excel import logic
- UV lamps
- Sprinkler system
- Includes connection to an example inventory, equipment manager, interaction system and building system.
I’ve created several plant types which can be re-used for different types of crops. The Plant types are (not all crops included):
- Bush (For crops like: Tomato, Strawberry, Berries, Cranberries, Pepper, Eggplant, Lychee)
- Dense Leaved Heads (For crops like: Cabbage, Cauliflower, Kale)
- Flowering Head (For crops like: Artichoke, Pineapple, Broccoli)
- Long (For crops like: Corn, Sunflower, Wheat, Rice, Fiber)
- Stake (For crops like: Green Beans, Coffee Beans, Hops, Grapes)
- Tree (For crops like: Bananas, Apple, Pear, Mango, Peach, Pomegranate, Mango, Orange)
- Underground (For crops like: Carrot, Garlic, Parsnip, Potato, Rhubarb, Radish, Beet, Choy, Yam)
- Vine (For crops like: Pumpkin, Watermelon )
- Green Beans
- White Grapes
- Purple Grapes
Optional courses available:
e.g. UE Basics and Multiplayer Survival Framework
The Survival Framework course helps to comprehend an extensive framework that also highlights “why” certain architectural choices are made with the goal to provide you with foundational knowledge.
*Please refer to the Discord for all the details and info
Hyper empowers creators worldwide by developing modular components for your game. Our goal is to assist your game project, allowing you to concentrate on its core elements while we furnish you with a solid foundation. Our tools are designed for flexibility and prepared to seamlessly integrate with any project concept you envision.
Excellence is our standard, and we adhere to core principles that position our assets at the top of what’s available.
- Comprehensive and Adaptable: Our products include the most common use cases across various game types, ensuring completeness and flexibility.
- Data-Driven Approach: Easy adaptation is facilitated through a data-driven approach, offering spreadsheets for convenient mass edits.
- Seamless Integrations: Our assets seamlessly integrate, ensuring flawless migration.
- Blueprint-Exclusive Design: Accessible to both you and your entire team, our assets are designed exclusively in blueprint format.
- Extensive Documentation: From detailed code comments to post-verification documentation, we strive to provide comprehensive insights into the workings of our systems. Our aim is not only to explain what happens but also why, fostering a learning environment for you.
- Production-Ready Assurance: We commit to delivering assets that are ready for seamless integration into your production environment.
Illustrative Images and Content
Within the product page, I include sample images showcasing how the product can appear within a populated scene. Please note that the populated scene itself is not provided, but you can explore the full experience in the demo.
The majority of the content is crafted by me. However, I also incorporate exceptional assets from Epic Games when available. Additionally, I utilize CC0 assets wherever feasible. Credits for external assets can be found in the readme files.
- Enhanced Input
- Network Replicated
- I expect it to work on all platforms, only tested on windows
- Main logic implemented in actor components so you can drag and drop it on an actor
- Datatable driven where possible
Multiplayer Survival Template [MST]
You can use this modular asset as a building block in your projects or in conjunction with my other modular assets. Additionally, it comes pre-integrated in the MST Starter, Plus, and Pro versions.
Support, community and documentation📁:
Upon purchase verification, you gain access to support forums for addressing bug encounters, data models, and a helpful community.
Documentation📑and YouTube 🎥 is accessible through Discord without the need for verification.
I comment extensively in the code, not just to explain actions but also to provide insights into their reasons, aiming to enhance your learning experience.