
Building System
Adaptable and datatable driven building system for any survival, RPG or openworld games.
121,00 €
Price is excluding VAT and is calculated at checkout.
Discord💬 Demo📁Overview 📷 Written reviews 💭 Quickstart guide 📑
Hyper Building System v3
Enable players to build structures freely in multiplayer. Place walls, doors, stairs, and foundations using a modular grid-based system.
Replicated, snap-aware, supports rotation and previewing. Clean UI and instant feedback. No code setup.
Works for Survival, Sandbox, Co-op, and Base-building RPGs.
Also included within our flagship product MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official store — shop now, pay later available.
Key Features
This system is very extensive, the core features are as follows:
- Ghost building placement e.g. Like The Forrest
- Direct Placement Mode e.g. like ARK Survival
- Modular Buildables including snap logic with trace channels and/or tags
- Placeables like a campfire, cabinet, drying rack, and many more (No logic implemented in the placeables itself in this system)
- Rotation and elevation
- Dynamic extension addition
- Parent and child connection
- Damage and repair
- Spline Building
- Align buildable to normal (Snap rotation of hitted surface)
- Lock System
- Automatic radial menu generation based per category
Built on 50 000 Hours of Experience
Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
- Hyper v3 modules are fully modular and designed to integrate seamlessly
- Clear, well-organized Blueprints that scale with your project
- Reliable design principles for flexibility, maintainability, and performance
- Active Discord community to support your development journey
- Optional learning courses available:
Technical details
- Future-proof design with ongoing updates
- Clean, well-documented Blueprints with clear naming
- Scalable systems for hobby to AAA-scale productions
- Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
- Fully network-replicated for multiplayer support
- Built for cross-platform use (tested on Windows)
- Modular, component-based (drag-and-drop integration)
- Data-driven setups using DataTables where applicable
- Blueprint-only implementation where practical
- Optimized for performance in multiplayer and large worlds
- Trusted by developers across indie to large productions
Hyper’s Modular Templates
Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Support, Community, and Documentation 📁
- Public Documentation📑, YouTube🎥, and Discord available
- Verified buyers unlock forums for bug reports, data models, and peer help
- Extensive Blueprint comments explain both how and why
Numbers
- 1 Example map
- 1 core Component
Plugins
- Common UI