Use a foundation as a base. Selecting one will gray out the modules already included in that foundation.
mst-starter
MST Starter is the fast on-ramp into the Hyper ecosystem. It gives you a clean survival/RPG-ready base with the merged inventory, crafting, hotbar, vendor and lootchest stack, plus essential world readability and interaction pieces like the outliner layer, interactive foliage, choppable trees, replication support and a streamlined UI flow.
It also ships with several lightweight starter-tier capabilities baked into the template itself, such as basic interaction, combat, attributes, placement, footsteps, respawn and auto-landscape support. Those are part of the foundation experience, but they are not treated here as separate standalone module selections.
mst-plus
MST Plus builds on Starter and moves from a simple foundation into a much more feature-complete gameplay base. On top of the Starter stack, it adds bigger world interaction and traversal pieces like building, mineable rocks, swimming, ragdoll reactions, richer interaction, stronger attribute support, voice/dialogue support and the more advanced auto-landscape layer.
Just like Starter, some basic systems are simply part of the template baseline and should not be counted as separate modules here. The mapped modules below focus on the actual standalone systems your configurator should gray out when Plus is selected.
mst-pro
MST Pro is the flagship all-in-one foundation. It is built to give you a serious production-ready base for larger survival, RPG and multiplayer-leaning projects, with the full merged inventory stack, combat support, equipment, save/load flow, replication, dialogue, interaction, building, traversal, foliage, gathering and world-structure systems already working together.
In practice, Pro removes a huge amount of setup work because many of the modules people normally piece together one by one are already part of the package. It also includes broader baseline template support around attributes, combat flow, equipment and world interaction, so the foundation itself can cover a lot before you start layering extra modules on top. It is setup in a demo map with lots of quality assets!
Professional services, support, templates, and upgrade paths for faster setup.
Hyper Integration Service – Module Bundle Setup
$ 399,99
Done-for-you service to combine your owned Hyper modules into one ready-to-use project.
Inventory, crafting, loot, foliage, and item-focused gameplay systems.
Inventory, Crafting, Hotbar, Lootchest & Vendor System
$ 129,99
Complete inventory setup with crafting, hotbar, loot chests, vendors, and item data support.
Jigsaw Inventory System
$ 99,99
Grid-based inventory with spatial placement, rotation, stacking, and deeper item management.
List Inventory System
$ 69,99
List-based inventory UI for clean browsing, fast transfers, and simple item management.
Interactive Foliage
$ 39,99
Interactive foliage system for reactive vegetation and world feedback.
Mesh to Icon Creator
$ 9,99
Utility for generating item icons from meshes for inventory and UI pipelines.
Slot-Based Inventory System
$ 19,99
Item-focused system for inventory, crafting, icons, or item handling.
Interaction flows, prompts, outlines, and player feedback helpers.
Scalable Interaction System
$ 19,99
Modular interaction system for prompts, progress actions, conditions, and replicated use.
Outliner and Symbol System
$ 9,99
In-world outline and symbol system for clearer interaction and visual feedback.
Menus, prompts, radial controls, and other player-facing interface systems.
Menu and Gamepad System
$ 149,99
Menu framework with polished navigation and full gamepad-friendly input flow.
Information Prompt System
$ 19,99
Prompt system for concise in-world info, hints, and contextual player guidance.
Radial Menu
$ 19,99
Radial menu system for quick actions, contextual choices, and controller-friendly UI.
Combat, health, attributes, loadouts, equipment, and battle-support systems.
Attribute Manager
$ 59,99
Scalable attribute system for health, stamina, hunger, and other replicated stats.
Ragdoll System
$ 9,99
Replicated ragdoll system for physics-based deaths, knockdowns, and reactions.
Ability System
$ 149,99
Gameplay ability framework for reusable skills, effects, and extendable combat actions.
Equipment Manager
$ 59,99
Equipment system for visually and functionally equipping gear on characters.
Combat Framework
$ 199,99
Combat framework for melee, ranged, and modular battle gameplay in one setup.
Actor Health System
$ 9,99
Health component for damage, healing, death flow, and actor survivability logic.
Corpse Decomposition System
$ 49,99
Decomposition system for staged corpse decay, cleanup, and extra world immersion.
Lootable Corpse System
$ 49,99
Corpse looting system for post-death inventory access and reward retrieval.
Team Affiliation System
$ 19,99
Faction and team affiliation system for friend-or-foe logic and group-based reactions.
Weapon Attachment & Loadout System
$ 99,99
Weapon loadout system for modular attachments, equipment presets, and combat setup.
Building, gathering, survival, traversal, and hands-on world interaction.
Swimming System
$ 49,99
Swimming system with smooth transitions, underwater support, and movement control.
Choppable Trees
$ 29,99
Resource node system for chopping trees, gathering materials, and world interaction.
Mineable Rocks
$ 39,99
Mining system for harvestable rocks, resource drops, and world gathering loops.
Building System
$ 139,99
Building system for placement, snapping, previews, and construction gameplay.
Farming System
$ 139,99
Farming system for planting, growth, upkeep, and harvesting loops.
Fishing System
$ 49,99
Survival gameplay module for gathering, building, traversal, or world interaction.
Bury Storage System
$ 39,99
Underground storage system for hidden stash points and survival-style resource keeping.
Skinning System
$ 59,99
Skinning system for harvesting resources or materials from defeated creatures.
Saving, respawning, permissions, and higher-level gameplay management tools.
Global Save System
$ 79,99
Persistent save framework for player progress, world state, and session recovery.
Respawn System
$ 39,99
Respawn logic for clean player recovery, spawn handling, and multiplayer-safe resets.
Level Instance Manager
$ 29,99
Manager for level instances, streamed setups, and reusable world segments.
Object Pooler
$ 19,99
Object pooling utility for reusing spawned actors and improving runtime performance.
Permission System
$ 39,99
Permission management system for access rules, roles, and controlled interactions.
Online play, replication, chat, guilds, and multiplayer support systems.
Replication Subsystem
$ 14,99
Utility subsystem for replicating common gameplay actions with less networking overhead.
Chat System
$ 49,99
In-game chat system for player communication, team coordination, and online sessions.
Console Command Manager
$ 49,99
Command console system for admin tools, debugging, and typed gameplay commands.
Online Multiplayer Framework
$ 99,99
Blueprint-friendly online framework for sessions, lobbies, and multiplayer flow.
Guild & Clan System
$ 99,99
Guild and clan system for player groups, shared identity, and social progression.
NPC behavior, companions, perception, and world-driven AI interactions.
Companion System
$ 99,99
Companion system for follower behavior, support logic, and player-linked AI.
Routine-driven NPC Framework
$ 174,99
Routine-based NPC framework for schedules, tasks, and living world behaviors.
Dialogue, quests, maps, tutorials, codex tools, and narrative support.
Dialogue System
$ 124,99
Dialogue system for branching conversations, choices, and event-driven interactions.
Visual Novel System
$ 29,99
Narrative scene system for visual-novel style dialogue, pacing, and presentation.
Map System
$ 149,99
Map and navigation system for world overview, direction, and player orientation.
Quest System
$ 169,99
Quest system for objectives, tracking, rewards, and structured progression.
Databank & Codex System
$ 69,99
Codex system for tutorials, lore, entries, and unlockable knowledge pages.
Event Manager
$ 39,99
Event orchestration system for structured triggers, sequences, and gameplay logic.
Guide & Tutorial System
$ 49,99
Tutorial and guidance system for onboarding players with prompts and guided steps.
Inspection System
$ 59,99
Inspection system for close-up item viewing, details, and interactive examination.
Memory Manager
$ 14,99
Memory system for storing discovered information, states, or narrative recall data.
Region Manager
$ 69,99
Region system for tracking player location, zone logic, and area-based behavior.
Sequence Manager
$ 9,99
Manager for gameplay sequences, timed flows, and controlled scripted events.
Voice Manager
$ 59,99
Voice and dialogue support system for managing spoken lines and audio playback.
World Dialogue System
$ 79,99
World dialogue system for contextual NPC lines, greetings, and reactive chatter.
Skills, unlocks, reputation, and long-term player progression systems.
Unlock System
$ 79,99
Unlock system for progression gates, recipes, features, and upgrade paths.
Skill Level Manager
$ 59,99
Skill and leveling system for stat growth, experience, and player progression.
Reputation Manager
$ 79,99
Reputation system for tracking faction standing and reacting to player actions.
Locks, traps, turrets, and control or defense-oriented gameplay systems.
Lock System
$ 49,99
Lock system for locked interactions, access gating, and unlock-driven progression.
Security System
$ 89,99
Security gameplay system for alarms, restrictions, and access control logic.
Trap Defense System
$ 79,99
Trap system for placing defensive hazards and reacting to enemy movement.
Turret Defense System
$ 79,99
Turret defense system for automated targeting, combat support, and base defense.
Character presentation, mounts, emotes, and player-centric support tools.
Character Previewer
$ 19,99
Character preview tool for showing player appearance, gear, or cosmetics in UI.
Emote System
$ 29,99
Emote system for expressive character animations and social player interactions.
Mount System
$ 49,99
Mount system for rideable creatures or vehicles with player-linked control flow.
Time, weather, ambience, footsteps, and world atmosphere systems.
Footstep System
$ 24,99
Surface-aware footstep system for synced movement audio and extra immersion.
Background Music System
$ 39,99
Dynamic background music system for layered ambience and adaptive world audio.
Time Manager
$ 19,99
Time control system for clocks, schedules, and synchronized world timing.
Day Night Cycle
$ 29,99
Day-night cycle system for time-driven lighting, ambience, and world transitions.
Weather System
$ 59,99
Dynamic weather system for atmosphere, world conditions, and environmental variation.
Procedural generation, landscape tools, mesh workflows, and world-building helpers.
Environment Building Toolkit
$ 199,99
Toolkit for assembling environments faster with reusable world-building helpers.
Mesh Swap System
$ 74,99
Mesh swap system for replacing placed meshes with optimized or interactive actors.
Hyper Auto Landscape Material
$ 19,99
Landscape material workflow for faster terrain blending and environment texturing.
Hyper Cave Building Toolkit
$ 59,99
Toolkit for building cave spaces faster with modular environment-focused helpers.
Hyper Procedural Biome Generator
$ 99,99
Procedural biome generator for creating large, varied environments more quickly.
Hyper Procedural Props Spawner
$ 49,99
Procedural prop spawning system for faster environment dressing and set decoration.
Hyper Procedural Spline Toolkit
$ 29,99
Spline toolkit for roads, paths, rivers, and other spline-driven world content.
Space Skyboxes - DDS Cubemaps
$ 19,99
Space skybox pack for fast environment backdrop setup and atmospheric world visuals.
Courses, utilities, experiments, and supporting tools outside core gameplay groups.