Use a foundation as a base. Selecting one will gray out the modules already included in that foundation.
mst-starter
MST Starter is the fast on-ramp into the Hyper ecosystem. It gives you a clean survival/RPG-ready base with the merged inventory, crafting, hotbar, vendor and lootchest stack, plus essential world readability and interaction pieces like the outliner layer, interactive foliage, choppable trees, replication support and a streamlined UI flow.
It also ships with several lightweight starter-tier capabilities baked into the template itself, such as basic interaction, combat, attributes, placement, footsteps, respawn and auto-landscape support. Those are part of the foundation experience, but they are not treated here as separate standalone module selections.
mst-plus
MST Plus builds on Starter and moves from a simple foundation into a much more feature-complete gameplay base. On top of the Starter stack, it adds bigger world interaction and traversal pieces like building, mineable rocks, swimming, ragdoll reactions, richer interaction, stronger attribute support, voice/dialogue support and the more advanced auto-landscape layer.
Just like Starter, some basic systems are simply part of the template baseline and should not be counted as separate modules here. The mapped modules below focus on the actual standalone systems your configurator should gray out when Plus is selected.
mst-pro
MST Pro is the flagship all-in-one foundation. It is built to give you a serious production-ready base for larger survival, RPG and multiplayer-leaning projects, with the full merged inventory stack, combat support, equipment, save/load flow, replication, dialogue, interaction, building, traversal, foliage, gathering and world-structure systems already working together.
In practice, Pro removes a huge amount of setup work because many of the modules people normally piece together one by one are already part of the package. It also includes broader baseline template support around attributes, combat flow, equipment and world interaction, so the foundation itself can cover a lot before you start layering extra modules on top. It is setup in a demo map with lots of quality assets!
Professional services, support, templates, and upgrade paths for faster setup.
Hyper Integration Service – Module Bundle Setup
368,00 €
Done-for-you service to combine your owned Hyper modules into one ready-to-use project.
Inventory, crafting, loot, foliage, and item-focused gameplay systems.
Inventory, Crafting, Hotbar, Lootchest & Vendor System
120,00 €
Complete inventory setup with crafting, hotbar, loot chests, vendors, and item data support.
Jigsaw Inventory System
92,00 €
Grid-based inventory with spatial placement, rotation, stacking, and deeper item management.
List Inventory System
65,00 €
List-based inventory UI for clean browsing, fast transfers, and simple item management.
Interactive Foliage
37,00 €
Interactive foliage system for reactive vegetation and world feedback.
Mesh to Icon Creator
10,00 €
Utility for generating item icons from meshes for inventory and UI pipelines.
Slot-Based Inventory System
19,00 €
Item-focused system for inventory, crafting, icons, or item handling.
Interaction flows, prompts, outlines, and player feedback helpers.
Scalable Interaction System
19,00 €
Modular interaction system for prompts, progress actions, conditions, and replicated use.
Outliner and Symbol System
10,00 €
In-world outline and symbol system for clearer interaction and visual feedback.
Menus, prompts, radial controls, and other player-facing interface systems.
Menu and Gamepad System
138,00 €
Menu framework with polished navigation and full gamepad-friendly input flow.
Information Prompt System
19,00 €
Prompt system for concise in-world info, hints, and contextual player guidance.
Radial Menu
19,00 €
Radial menu system for quick actions, contextual choices, and controller-friendly UI.
Combat, health, attributes, loadouts, equipment, and battle-support systems.
Attribute Manager
56,00 €
Scalable attribute system for health, stamina, hunger, and other replicated stats.
Ragdoll System
10,00 €
Replicated ragdoll system for physics-based deaths, knockdowns, and reactions.
Ability System
138,00 €
Gameplay ability framework for reusable skills, effects, and extendable combat actions.
Equipment Manager
56,00 €
Equipment system for visually and functionally equipping gear on characters.
Combat Framework
184,00 €
Combat framework for melee, ranged, and modular battle gameplay in one setup.
Actor Health System
10,00 €
Health component for damage, healing, death flow, and actor survivability logic.
Corpse Decomposition System
46,00 €
Decomposition system for staged corpse decay, cleanup, and extra world immersion.
Lootable Corpse System
46,00 €
Corpse looting system for post-death inventory access and reward retrieval.
Team Affiliation System
19,00 €
Faction and team affiliation system for friend-or-foe logic and group-based reactions.
Weapon Attachment & Loadout System
92,00 €
Weapon loadout system for modular attachments, equipment presets, and combat setup.
Building, gathering, survival, traversal, and hands-on world interaction.
Swimming System
46,00 €
Swimming system with smooth transitions, underwater support, and movement control.
Choppable Trees
28,00 €
Resource node system for chopping trees, gathering materials, and world interaction.
Mineable Rocks
37,00 €
Mining system for harvestable rocks, resource drops, and world gathering loops.
Building System
129,00 €
Building system for placement, snapping, previews, and construction gameplay.
Farming System
129,00 €
Farming system for planting, growth, upkeep, and harvesting loops.
Fishing System
46,00 €
Survival gameplay module for gathering, building, traversal, or world interaction.
Bury Storage System
37,00 €
Underground storage system for hidden stash points and survival-style resource keeping.
Skinning System
56,00 €
Skinning system for harvesting resources or materials from defeated creatures.
Saving, respawning, permissions, and higher-level gameplay management tools.
Global Save System
74,00 €
Persistent save framework for player progress, world state, and session recovery.
Respawn System
37,00 €
Respawn logic for clean player recovery, spawn handling, and multiplayer-safe resets.
Level Instance Manager
28,00 €
Manager for level instances, streamed setups, and reusable world segments.
Object Pooler
19,00 €
Object pooling utility for reusing spawned actors and improving runtime performance.
Permission System
37,00 €
Permission management system for access rules, roles, and controlled interactions.
Online play, replication, chat, guilds, and multiplayer support systems.
Replication Subsystem
14,00 €
Utility subsystem for replicating common gameplay actions with less networking overhead.
Chat System
46,00 €
In-game chat system for player communication, team coordination, and online sessions.
Console Command Manager
46,00 €
Command console system for admin tools, debugging, and typed gameplay commands.
Online Multiplayer Framework
92,00 €
Blueprint-friendly online framework for sessions, lobbies, and multiplayer flow.
Guild & Clan System
92,00 €
Guild and clan system for player groups, shared identity, and social progression.
NPC behavior, companions, perception, and world-driven AI interactions.
Companion System
92,00 €
Companion system for follower behavior, support logic, and player-linked AI.
Routine-driven NPC Framework
161,00 €
Routine-based NPC framework for schedules, tasks, and living world behaviors.
Dialogue, quests, maps, tutorials, codex tools, and narrative support.
Dialogue System
115,00 €
Dialogue system for branching conversations, choices, and event-driven interactions.
Visual Novel System
28,00 €
Narrative scene system for visual-novel style dialogue, pacing, and presentation.
Map System
138,00 €
Map and navigation system for world overview, direction, and player orientation.
Quest System
157,00 €
Quest system for objectives, tracking, rewards, and structured progression.
Databank & Codex System
65,00 €
Codex system for tutorials, lore, entries, and unlockable knowledge pages.
Event Manager
37,00 €
Event orchestration system for structured triggers, sequences, and gameplay logic.
Guide & Tutorial System
46,00 €
Tutorial and guidance system for onboarding players with prompts and guided steps.
Inspection System
56,00 €
Inspection system for close-up item viewing, details, and interactive examination.
Memory Manager
14,00 €
Memory system for storing discovered information, states, or narrative recall data.
Region Manager
65,00 €
Region system for tracking player location, zone logic, and area-based behavior.
Sequence Manager
10,00 €
Manager for gameplay sequences, timed flows, and controlled scripted events.
Voice Manager
56,00 €
Voice and dialogue support system for managing spoken lines and audio playback.
World Dialogue System
74,00 €
World dialogue system for contextual NPC lines, greetings, and reactive chatter.
Skills, unlocks, reputation, and long-term player progression systems.
Unlock System
74,00 €
Unlock system for progression gates, recipes, features, and upgrade paths.
Skill Level Manager
56,00 €
Skill and leveling system for stat growth, experience, and player progression.
Reputation Manager
74,00 €
Reputation system for tracking faction standing and reacting to player actions.
Locks, traps, turrets, and control or defense-oriented gameplay systems.
Lock System
46,00 €
Lock system for locked interactions, access gating, and unlock-driven progression.
Security System
83,00 €
Security gameplay system for alarms, restrictions, and access control logic.
Trap Defense System
74,00 €
Trap system for placing defensive hazards and reacting to enemy movement.
Turret Defense System
74,00 €
Turret defense system for automated targeting, combat support, and base defense.
Character presentation, mounts, emotes, and player-centric support tools.
Character Previewer
19,00 €
Character preview tool for showing player appearance, gear, or cosmetics in UI.
Emote System
28,00 €
Emote system for expressive character animations and social player interactions.
Mount System
46,00 €
Mount system for rideable creatures or vehicles with player-linked control flow.
Time, weather, ambience, footsteps, and world atmosphere systems.
Footstep System
23,00 €
Surface-aware footstep system for synced movement audio and extra immersion.
Background Music System
37,00 €
Dynamic background music system for layered ambience and adaptive world audio.
Time Manager
19,00 €
Time control system for clocks, schedules, and synchronized world timing.
Day Night Cycle
28,00 €
Day-night cycle system for time-driven lighting, ambience, and world transitions.
Weather System
56,00 €
Dynamic weather system for atmosphere, world conditions, and environmental variation.
Procedural generation, landscape tools, mesh workflows, and world-building helpers.
Environment Building Toolkit
184,00 €
Toolkit for assembling environments faster with reusable world-building helpers.
Mesh Swap System
69,00 €
Mesh swap system for replacing placed meshes with optimized or interactive actors.
Hyper Auto Landscape Material
19,00 €
Landscape material workflow for faster terrain blending and environment texturing.
Hyper Cave Building Toolkit
56,00 €
Toolkit for building cave spaces faster with modular environment-focused helpers.
Hyper Procedural Biome Generator
92,00 €
Procedural biome generator for creating large, varied environments more quickly.
Hyper Procedural Props Spawner
46,00 €
Procedural prop spawning system for faster environment dressing and set decoration.
Hyper Procedural Spline Toolkit
28,00 €
Spline toolkit for roads, paths, rivers, and other spline-driven world content.
Space Skyboxes - DDS Cubemaps
19,00 €
Space skybox pack for fast environment backdrop setup and atmospheric world visuals.
Courses, utilities, experiments, and supporting tools outside core gameplay groups.