
Day Night Cycle
Dynamic day/night transitions with customizable speed, lighting, and event triggers.
26,00 €
Price is excluding VAT and is calculated at checkout.
Discord💬 Demo (One click download)📁Video 📷 Written reviews 💭 How to Setup | Quickstart guide
Hyper Day Night Cycle v3
Hyper Day Night Cycle v3 brings your game world to life with smooth, dynamic transitions between sunlight and moonlight, all fully customizable and performance-friendly. Built for open worlds, survival games, and RPGs, it includes a fully integrated Time Manager System, allowing you to connect gameplay systems like NPC behavior, environment effects, and quests directly to the in-game time. Whether you want fast cycles or realistic 24-hour flow, Hyper gives you full control with a clean Blueprint setup and modular triggers.This system is also included in our Dynamic Weather & Sky system.
Key Features
- Dynamic Day-Night Transitions
- Smooth real-time blending of lighting, skylight, fog, and directional shadows
- Fully editable to match stylized or realistic visual styles
- Configurable Cycle Duration
- Set total day length and customize day/night balance (e.g. long days, short nights)
- Environmental Integration
- Dynamically update fog, post-processing, sky, directional light, and ambient settings
- Great for shifting tone and mood in real-time
- Gameplay Triggers Based on Time
- Trigger enemy spawns, quests, or NPC behaviors depending on day/night state
- Fully compatible with custom event dispatchers
- Includes Time Manager System
- Manage in-game hours, trigger autosaves, apply time zones, and enable skip-time logic
- Syncs easily with all other Hyper v3 systems
- Fully multiplayer-ready and optimized for open worlds
- Blueprint-only and cleanly documented for quick integration
Built on 50 000 Hours of Experience
Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development.By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
- Hyper v3 modules are fully modular and designed to integrate seamlessly
- Clear, well-organized Blueprints that scale with your project
- Reliable design principles for flexibility, maintainability, and performance
- Active Discord community to support your development journey
- Optional learning courses available:
Technical details
- Future-proof design with ongoing updates
- Clean, well-documented Blueprints with clear naming
- Scalable systems for hobby to AAA-scale productions
- Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
- Fully network-replicated for multiplayer support
- Built for cross-platform use (tested on Windows)
- Modular, component-based (drag-and-drop integration)
- Data-driven setups using DataTables where applicable
- Blueprint-only implementation where practical
- Optimized for performance in multiplayer and large worlds
- Trusted by developers across indie to large productions
Hyper’s Modular Templates
Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Support, Community, and Documentation 📁
- Public Documentation📑, YouTube🎥, and Discord available
- Verified buyers unlock forums for bug reports, data models, and peer help
- Extensive Blueprint comments explain both how and why
Numbers
- 1 Example map
- 2 core Components
Plugins
- Common UI