Hyper Cave Building Toolkit
56,00 €
Demo downloads: 1
Description
Discord💬 Cave Generation📷 Written reviews 💭 Quickstart guide📑
Hyper Cave Building Toolkit v3
A complete, high-quality toolkit for creating caves quickly while keeping ultimate control. The system is split into modular place-meshes, combined-mesh prefabs and blueprint-driven pieces so you can author everything from small grottoes to sprawling cave networks. Author tunnels (spline-driven), rooms, stairs, floors and roofs with fast connect/snap tools and powerful PCG dressing for believable floor and roof detail. A large example cave is included to demonstrate setup speed and production-quality visuals.
Key features
- Modular construction split: place meshes, combined meshes and blueprint pieces for flexible authoring
- Full set of building blocks: tunnels, tunnel caps, rooms, stairs, floors and roofs
- Multiple size variants: small / medium / large tunnels and rooms for rapid prototyping and variety
- Spline-driven tunnels with editor controls for precise routing and connections
- Room intersection tools — quickly add caps, connect tunnels, place splines or insert stairs at intersection points
- Floor and roof dressing uses the Procedural Content Generation framework for rock placement, foliage and small debris so caves look natural without manual placement
- Inline combined meshes for quick layout plus blueprint-prefab options for more detailed, interactive areas
- Large example cave map included to show real-world setup and recommended workflows — ready to study and copy for your levels
- Performance-minded authoring for fast iteration and clean, production-ready visuals
Built on 50 000 Hours of Experience
Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development.By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper. After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development. Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers. My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
- Hyper v3 modules are fully modular and designed to integrate seamlessly
- Clear, well-organized Blueprints that scale with your project
- Reliable design principles for flexibility, maintainability, and performance
- Active Discord community to support your development journey
- Optional learning courses available: