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MST Pro V3 is now live on Fab!
Announcements | Featured

MST Pro V3 is now live on Fab!

ByEric Ruts June 1, 2025August 29, 2025

After a year of development across all major systems, the V3 update is officially available! 

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Hyper V3 Q&A Session 2 and MST Pro Demo Testing
Announcements | Featured

Hyper V3 Q&A Session 2 and MST Pro Demo Testing

ByEric Ruts May 29, 2025August 29, 2025

I’ve just published my second Q&A video, where I answer the most frequently asked questions about V3 since my Q&A video, including what features are included, pricing, compatibility, what’s coming next and if I have time to sleep…

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Hyper V3 Update Coming May 29th-June 9th
Announcements | Featured

Hyper V3 Update Coming May 29th-June 9th

ByEric Ruts May 27, 2025May 27, 2025

The (free) Hyper V3 update for existing systems is almost here! Somewhere during May 29th and June 9th, the update will go live on Fab (pending Fab’s approval). Join us on Discord for announcements and discussions regarding the V3 update and new (sold separately) modules.

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Hyper V3 New Modules and Updates Q&A
Announcements | Featured

Hyper V3 New Modules and Updates Q&A

ByEric Ruts May 7, 2025May 27, 2025

Full focus on Hyper after quitting my job! Find out how we’re investing and our exciting projects.”

Read More Hyper V3 New Modules and Updates Q&AContinue

Devlog: Customize Your Weapons and Loadouts with the Weapon Attachment System
Devlog | Featured

Devlog: Customize Your Weapons and Loadouts with the Weapon Attachment System

ByEric Ruts May 2, 2025May 2, 2025

Hey all, This week we will take another updated look at the Weapon Attachment System. It will include the options…

Read More Devlog: Customize Your Weapons and Loadouts with the Weapon Attachment SystemContinue

Devlog: Create your story with the Visual Novel System
Devlog | Featured

Devlog: Create your story with the Visual Novel System

ByEric Ruts April 25, 2025April 25, 2025

Hey all, This week we will take a quick side step from the flow of RPG themed systems and give…

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Devlog: Creating a Scalable Quest Manager for Open Worlds
Devlog | Featured

Devlog: Creating a Scalable Quest Manager for Open Worlds

ByEric Ruts April 18, 2025April 18, 2025

Hey all, This week we have an updated look at the upcoming Quest Manager! This will allow you to manage…

Read More Devlog: Creating a Scalable Quest Manager for Open WorldsContinue

Devlog: Become The Master of Keys – Lockpicking System
Devlog | Featured

Devlog: Become The Master of Keys – Lockpicking System

ByEric Ruts April 11, 2025April 7, 2025

Hey all, This week we will be taking a first look at a new system, Lockpicking! This system will be…

Read More Devlog: Become The Master of Keys – Lockpicking SystemContinue

Devlog: Time to Cast Away with the Fishing System
Devlog | Featured

Devlog: Time to Cast Away with the Fishing System

ByEric Ruts April 4, 2025April 4, 2025

Hey all, We are back with an update to the Fishing System. You’ll be able to manage all of your…

Read More Devlog: Time to Cast Away with the Fishing SystemContinue

Devlog: Bring your NPCs to life with the Dialogue System
Devlog | Featured

Devlog: Bring your NPCs to life with the Dialogue System

ByEric Ruts March 28, 2025March 28, 2025

Hey all, This week we’ll be taking an update look at the Dialogue System that we touched on a few…

Read More Devlog: Bring your NPCs to life with the Dialogue SystemContinue

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