by Eric Ruts | Dec 6, 2024 | Devlog, Featured
Hey all! This week, I’ve got some cool updates to share on the spline-based cave generation system we’re working on. It is looking very promising and will plan on continuing to expand upon it to add more details once the foundation is complete. State of Cave/Dungeon...
by Eric Ruts | Nov 29, 2024 | Devlog, Featured
Hey all! We’ve been making some exciting progress this week, especially around the weapon attachment system. It’s still in its early stages, but things are shaping up nicely, and I wanted to give you a behind-the-scenes look at where we’re at with it. State of the...
by Eric Ruts | Nov 22, 2024 | Devlog, Featured
Hey all! Hope you are all doing well! First off, I want to say a huge thank you for all of the amazing feedback we have been receiving with each new devlog. Your input has really helped us refine some tricky aspects, and it’s great to have such a supportive community...
by Eric Ruts | Nov 15, 2024 | Devlog, Featured
Hey all! We’ve been hard at work making steady progress on the Online Multiplayer Framework. This week is a big one and I can’t wait to share some of the key features that we’ve been polishing. This framework should help make hosting, customizing, and finding...
by Eric Ruts | Nov 8, 2024 | Devlog, Featured
Hey all! It’s been another busy week, and we’ve made some solid progress on the Player Manager system. This is meant for management teams and squads and is a great companion to games that utilize lobbies and/or different game modes. I wanted to share the latest...
by Eric Ruts | Nov 1, 2024 | Devlog, Featured
Hey all! This week, I’m excited to dive into our progress on the World Map System, which is shaping up very nicely. We’ve added several core features like Fog of War, proximity-based markers, and real-time enemy locations. Let’s check it out! State of the World...