Deform
Updated May 23, 2026
Deform
The Deform tools support environment workflows where generated or authored features need to shape, cut into, or visually adapt the terrain. Use them for landscape-integrated features such as ditches, trenches, paths, cave entrances, and other terrain transitions.
Related setup: Complete the landscape setup in Set Up Your Game Environment before relying on deform-style environment tools.
Related Videos
PCG Ditch Generation and Landscape Deforming Devlog Play
What To Check First
- The target map has the correct landscape material and layer setup.
- RVT is configured if the setup depends on RVT-based blending.
- The generated feature has enough space and does not conflict with important gameplay actors.
- Collision, navigation, and visuals are tested after generation or deformation changes.
Recommended Workflow
- Use the example map or video workflow to understand the expected setup.
- Test deform behavior in a small isolated area first.
- Adjust generation settings until the terrain transition reads correctly.
- Check the result in Play mode, especially player traversal and camera readability.