Spline

Updated May 23, 2026

Spline

The Spline tools generate controlled linear environment features such as fences, walls, paths, and repeated meshes. Use them when placement needs to follow a designed route rather than a broad biome or volume.

Related Videos

  • How To Generate Fences, Walls, Paths with this Spline Toolkit
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Use It When

  • You need fences, walls, roads, paths, or repeated meshes along a route.
  • You want designer-controlled placement without manually positioning every segment.
  • You need generated content to follow a path through a biome, settlement, or gameplay space.

Integration Notes

  • Keep spline shapes simple until the result is visually and mechanically stable.
  • Check segment spacing, collision, and endpoint behavior after changing meshes.
  • If the spline intersects PCG vegetation or props, use exclusions or filters so generated content does not fight the spline content.
  • Validate navigation and player traversal when spline content becomes walls, fences, or blocking geometry.