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Getting Started with the Item Allocator

  • Migration of the Item Allocator
  • Integration of the Item Allocator

Fundamentals of the Item Allocator

  • Architecture of the Item Allocator
  • Core Principles of the Item Allocator

Common Use Cases for the Item Allocator

  • Configuring a lootchests
  • Restocking an Inventory

Misc docs for the Item Allocator

  • Videos of the Item Allocator
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  • Core Principles of the Item Allocator

Core Principles of the Item Allocator

< 1 min read

Item Allocator System #

The item allocator is a component responsible for restocking the inventory component on an actor. It restocks the inventory after a certain period of inactivity, configurable to your preferences. It chooses the correct list to restock from based on whether the actor has a vendor component or not.

Loot Chest #

A loot chest is essentially an inventory component combined with an item allocator component. Since it does not have a vendor component, it uses the loot list from the item allocator. The system includes low, medium, and high-quality loot chests, defined in the loot lists data table. The loot is determined by chance per category and even per item.

Restocking Logic #

When the restock is triggered, the item allocator attempts to restock items into the inventory. It checks if the item should be restocked and if it has reached the maximum amount allowed. Adding items overrides the max stack size of the inventory item.

Reset Time #

Each item allocator can have a reset time, which clears and refills the entire inventory when reached.

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Table of Contents
  • Item Allocator System
  • Loot Chest
    • Restocking Logic
    • Reset Time
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