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Getting Started with the Swimming System

  • Migration of the Swimming System
  • Integration of the Swimming System

Fundamentals of the Swimming System

  • Architecture of the Swimming System
  • Core Principles of the Swimming System

Common Use Cases for the Swimming System

  • Setting up a physics volume

Misc docs for the Swimming System

  • Videos of the Swimming System
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  • Core Principles of the Swimming System

Core Principles of the Swimming System

< 1 min read

Principles of the System #

The swimming system consists of:

  • Swimming
  • Diving
  • Breathing

It alters some variables in the extended movement basic component when swimming and takes over movement handling. The character moves towards the forward of the camera instead of the character.

On initialization, a breathing point is created to determine if the character is underwater, useful for removing oxygen in an attribute system.

Swimming animations and an animation blueprint with correct logic are included.

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