News & Updates

Here you can find all our latest activities. We publish our development log, food for thoughts,
announcements and just fun things we want to share.

Devlog: Mesh to Actor Swapping

Devlog: Mesh to Actor Swapping

Hey all, This time, I’ve got something special to share—a mesh to actor swapping system inspired by a few of our amazing Patreon community members. We were able to expand upon their base functionality and it's been super helpful for making our open world more dynamic...

Devlog: PCG Props Generation

Devlog: PCG Props Generation

Hey all, We’ve been making some great strides with the continuation of our Procedural Content Generation (PCG) experimenting. This week, it’s all about improving our prop placement system. Specifically, we’ve been adding proper spawners so we no longer have to...

Devlog: Biome Generation

Devlog: Biome Generation

Hey all, I hope everyone has been enjoying the PCG related devlogs the last few weeks! We’ve been hard at work continuing development on our world building systems, which can now allow you to set up your own biome variations. Let’s check it out! Foliage Density...

Devlog: PCG Ditch Generation and Landscape Deforming

Devlog: PCG Ditch Generation and Landscape Deforming

Hey all! This week, to complement the spline-based pathing, we’ve been focusing on adding ditches to our Advanced PCG Forest and how they interact with the landscape deformation system. I’m pretty excited about this one since it adds a lot of natural variation to the...

Devlog: PCG Spline Path Generation

Devlog: PCG Spline Path Generation

Hey all! Today I will share a new addition that we’ve been working on: spline-based paths. It’s something I’ve been wanting to implement for a while to give more control and realism to the landscapes in the game. State of PCG Spline Path Generation One of the big...

Devlog: Cave PCG Fillings and Lights Generation

Devlog: Cave PCG Fillings and Lights Generation

Hey all! This week, I’ve got some cool updates to share on the spline-based cave generation system that we shared in the devlog the other week. We’ve made some exciting progress by adding two important elements that are really bringing the caves to life—foliage and...

Devlog: Advanced PCG Forest

Devlog: Advanced PCG Forest

Hey all! Today, I’m excited to dive into the latest update of an Advanced PCG Forest system that introduces some major performance improvements, denser foliage, and some nice new features! State of the Advanced PCG Forest First up, we’ve significantly optimized the...

Devlog: Chat System and Console Management

Devlog: Chat System and Console Management

Hey all! This week will be a relatively quick update but we wanted to show you the progress on the in game Chat System and how console commands will work for admins. It is still early on but it is coming along nicely and functions well. State of the Chat System One of...

Devlog: Cave/Dungeon Generation

Devlog: Cave/Dungeon Generation

Hey all! This week, I’ve got some cool updates to share on the spline-based cave generation system we’re working on. It is looking very promising and will plan on continuing to expand upon it to add more details once the foundation is complete. State of Cave/Dungeon...

Follow Us

Stay in touch on your platform of choice. Our community is highly active in discord.