News & Updates

Here you can find all our latest activities. We publish our development log, food for thoughts,
announcements and just fun things we want to share.

Devlog: Biome Generation

Devlog: Biome Generation

Hey all, I hope everyone has been enjoying the PCG related devlogs the last few weeks! We’ve been hard at work continuing development on our world building systems, which can now allow you to set up your own biome variations. Let’s check it out! Foliage Density...

Devlog: PCG Ditch Generation and Landscape Deforming

Devlog: PCG Ditch Generation and Landscape Deforming

Hey all! This week, to complement the spline-based pathing, we’ve been focusing on adding ditches to our Advanced PCG Forest and how they interact with the landscape deformation system. I’m pretty excited about this one since it adds a lot of natural variation to the...

Devlog: PCG Spline Path Generation

Devlog: PCG Spline Path Generation

Hey all! Today I will share a new addition that we’ve been working on: spline-based paths. It’s something I’ve been wanting to implement for a while to give more control and realism to the landscapes in the game. State of PCG Spline Path Generation One of the big...

Devlog: Cave PCG Fillings and Lights Generation

Devlog: Cave PCG Fillings and Lights Generation

Hey all! This week, I’ve got some cool updates to share on the spline-based cave generation system that we shared in the devlog the other week. We’ve made some exciting progress by adding two important elements that are really bringing the caves to life—foliage and...

Devlog: Advanced PCG Forest

Devlog: Advanced PCG Forest

Hey all! Today, I’m excited to dive into the latest update of an Advanced PCG Forest system that introduces some major performance improvements, denser foliage, and some nice new features! State of the Advanced PCG Forest First up, we’ve significantly optimized the...

Devlog: Chat System and Console Management

Devlog: Chat System and Console Management

Hey all! This week will be a relatively quick update but we wanted to show you the progress on the in game Chat System and how console commands will work for admins. It is still early on but it is coming along nicely and functions well. State of the Chat System One of...

Devlog: Cave/Dungeon Generation

Devlog: Cave/Dungeon Generation

Hey all! This week, I’ve got some cool updates to share on the spline-based cave generation system we’re working on. It is looking very promising and will plan on continuing to expand upon it to add more details once the foundation is complete. State of Cave/Dungeon...

Devlog: Weapon Attachment System

Devlog: Weapon Attachment System

Hey all! We’ve been making some exciting progress this week, especially around the weapon attachment system. It’s still in its early stages, but things are shaping up nicely, and I wanted to give you a behind-the-scenes look at where we’re at with it. State of the...

Devlog: Quest Manager and Narrative Design

Devlog: Quest Manager and Narrative Design

Hey all! Hope you are all doing well! First off, I want to say a huge thank you for all of the amazing feedback we have been receiving with each new devlog. Your input has really helped us refine some tricky aspects, and it’s great to have such a supportive community...

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