News & Updates
Here you can find all our latest activities. We publish our development log, food for thoughts,
announcements and just fun things we want to share.
Devlog: Dialogue System
Hey all! I wanted to give you an update on the extensive dialogue system in development. It’s been an interesting ride getting this to a place where it’s both scalable and flexible enough for different types of games. The goal is to have a dialogue system that can...
Devlog: Day/Night Cycle
Hey all, We’re back this week to discuss the Day/Night Cycle System and excited to share some of the progress we’ve made, so, let’s dive in! State of the Day/Night Cycle Our main focus has been refining how time feels in-game. The idea was to make sure transitions...
Devlog: Character Creator
Hey all! I hope you enjoyed last week’s devlog about the Ability System. Thank you for all of those you have provided feedback, we will certainly take those ideas into account as we continue to develop and fine tune the system. As for this week, we’re excited to share...
Devlog: Ability System
Hey, all! I want to start sharing details with you about the work that is going on behind the scenes. As of this week, I will release a new blog post every Friday to provide company/community updates, along with a Devlog video spotlighting a new system in development....
Go Big or Go Home: Scaling Up Hyper with a Stellar Team
Full focus on Hyper after quitting my job! Find out how we’re investing and our exciting projects.”
Multiplayer Survival Templates Released
Hey game developers, Exciting news! We've just launched the Multiplayer Survival Template (MST) after years of hard work. If you've ever dreamed of making your own survival game, the MST is the perfect starting point. It's super modular, well-organized, and reliable –...
Overlap detection in Building system
Check out this overlap detection system! I am quite happy with it. Even though a small change, it seems like a very obvious thing to do! In my building system, you were not able to see clearly what was blocking the placement. I have made this update to outline all...
How to diff/compare your blueprints?
Have you ever had a blueprint changed but you wonder what actually is changed? When I did want to compare my blueprints, I was always going over them one by one and try to find the changes manually. I did this since blueprints cannot be diffed in my source control. It...
Make any UI multiplatform & gamepad compatible with Common UI plugin made for Fortnite
Hey all! I have been working on a Main Menu system so I can use it eventually for the Survival Framework. I have been looking for a way to make sure a UI is multiplatform and gamepad compatible while switching dynamically between Gamepad and Keyboard & Mouse....
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