Choppable Trees

Fill your world with trees to chop. Two types of logic included: Static Mesh and Chaos Based.

35,00 

Price is excluding VAT and is calculated at checkout.

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Discord💬 Demo📁Overview 📷 Written reviews 💭 Quickstart guide 📑 Update Small Tree to Twig |Tutorial how to add own tree

 

Hyper Choppable Trees v3

Turn any tree into a gameplay element with this fully replicated, modular system. Trusted by professional studios and ready for indies and hobbyists alike.
Players can chop trees, spawn resource drops, and trigger regrowth mechanics with ease. Works out of the box and requires no code to implement.
Perfect for Survival, Open-World, RPG, or Adventure games.

 

Also included within our flagship product MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official storeshop now, pay later available.

 

Key Features

This system is very extensive, the core features are as follows:

  • I have included two types of tree chopping logic. You choose which one you prefer.
  • Material Offset based on a static mesh. The only thing you have to do is select your mesh in the configurable and it will work! It has fewer visual effects but is predictable and stable.
  • Chaos-based trees. Looks amazing! But needs some work to configure. Less predictable and stable.
  • Spawns logs when tree falls down, it is fully configurable
  • Respawn logic
  • 4 different trees included

 

Built on 50 000 Hours of Experience

Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

 

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

 

Why Hyper?
  • Hyper v3 modules are fully modular and designed to integrate seamlessly
  • Clear, well-organized Blueprints that scale with your project
  • Reliable design principles for flexibility, maintainability, and performance
  • Active Discord community to support your development journey
  • Optional learning courses available:

 

Technical details

  • Future-proof design with ongoing updates
  • Clean, well-documented Blueprints with clear naming
  • Scalable systems for hobby to AAA-scale productions
  • Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
  • Fully network-replicated for multiplayer support
  • Built for cross-platform use (tested on Windows)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-only implementation where practical
  • Optimized for performance in multiplayer and large worlds
  • Trusted by developers across indie to large productions

 

Hyper’s Modular Templates

Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.

 

Support, Community, and Documentation 📁

  • Public Documentation📑, YouTube🎥, and Discord available
  • Verified buyers unlock forums for bug reports, data models, and peer help
  • Extensive Blueprint comments explain both how and why

 

Numbers

  • 1 Example map
  • 1 core Component

 

Plugins

  • Common UI