
Console Command Manager
Create and manage custom debug and developer commands for runtime execution.
$ 49,99
Price is excluding VAT and is calculated at checkout.
Discord💬 Demo📁Video 📷 Written reviews 💭| Quickstart guide
Hyper Console Command Manager v3
Hyper Console Command Manager v3 gives your project a powerful text-based command interface for gameplay, debugging, and admin tasks.Designed for both PIE and packaged builds, it offers a seamless user experience that works immediately without any C++.
I created this system to give developers a clean and expandable way to manage in-game actions without bloating their Blueprints. It fits perfectly with all other Hyper v3 modules, allowing you to extend your systems easily as your game grows.
With Hyper Console Command Manager, adding commands becomes clean, fast, and multiplayer-ready without touching backend systems yourself.
Key Features
- Text-based interface for player commands, admin tools, and debugging
- UI entry points
- Press I or Tab to open the main menu with focus on the command box
- Press Esc, I, or Tab again to close
- Simple command syntax
- /command/arg1/arg2/… (no spaces, case-insensitive, arguments optional)
- Parsing and dispatch flow
- Text input → Manager splits command → Broadcasts to listeners
- Easy component integration
- Add BPI_Command_Listener to components
- Register with the manager on Begin Play
- Handle commands through a clean switch case on Name
- Fully extensible
- Add new commands easily via DT_Commands DataTable
- UI auto-updates when new commands are added
- Networking-ready
- Commands are server-originated and synchronized across clients
- Lightweight feedback system
- Success and error messages returned to users
- Example included
- Example map with /giveitem and /removeitem inventory commands
- Easily tie commands into any subsystem like chat, moderation, or gameplay logic
Built on 50 000 Hours of Experience
Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
- Hyper v3 modules are fully modular and designed to integrate seamlessly
- Clear, well-organized Blueprints that scale with your project
- Reliable design principles for flexibility, maintainability, and performance
- Active Discord community to support your development journey
- Optional learning courses available:
Technical details
- Future-proof design with ongoing updates
- Well-documented Blueprints with clean structure and clear naming
- Scalable systems for hobby to AAA-scale productions
- Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
- Fully network-replicated for multiplayer support
- Built for cross-platform use (tested on Windows)
- Modular, component-based (drag-and-drop integration)
- Data-driven setups using DataTables where applicable
- Blueprint-only implementation where practical
- Optimized for performance in multiplayer and large worlds
- Trusted by developers across indie to large productions
Hyper’s Modular Templates
Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Support, Community, and Documentation 📁
- Public Documentation📑, YouTube🎥, and Discord available
- Verified buyers unlock forums for bug reports, data models, and peer help
- Extensive Blueprint comments explain both how and why
Numbers
- 1 Example map
- 5 Core Blueprints
- 37 Meshes
Plugins
- Common UI