Corpse Decomposition System
46,00 €
Demo downloads: 5
Description
Discord 💬 | Video 📷 | Documentation 📑
Hyper Corpse Decomposition System v4
Enhance immersion with the Hyper Corpse Decomposition System v4. Instead of bodies simply vanishing, this system simulates biological decay over time. Corpses effectively decompose, accompanied by visual stages, particle effects (like flies), and material changes. It handles the cleanup of dead entities in a realistic manner, adding a gritty layer of detail to your game world.
Key Features
- Time-based visual decomposition stages
- Skeletal Mesh switching per stage (e.g. fresh to bones)
- Particle effects integration (Flies, Odor)
- Material parameter blending for rotting look
- Optimized cleanup of actors
- Network replicated for all clients
Built on 50,000 Hours of Experience
Every Hyper v4 system is the result of over 50,000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4,000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
- Hyper v4 modules are fully modular and designed to integrate seamlessly
- Clear, well-organized Blueprints that scale with your project
- Reliable design principles for flexibility, maintainability, and performance
- Active Discord community to support your development journey
- Optional learning courses available:
- UE5 Fundamentals Course
- Multiplayer Survival Framework Course












