
Fishing System
An easy to manage fishing system with rod and spear methods, minigame and varied water types.
$ 49,99
Price is excluding VAT and is calculated at checkout.
Discord💬 Demo📁Video 📷 Written reviews 💭
Hyper Fishing System v3
Hyper Fishing System v3 gives you a complete, modular way to bring engaging fishing gameplay into your Unreal Engine 5 project. I built this system to help developers create varied fishing experiences, from active spear hunting to classic rod fishing, without needing complex custom setups. Hyper v3 modules are designed to fit perfectly together, making it easy to integrate fishing into survival, adventure, or open-world games.
Key Features
- Multiple Fishing Methods
- Spear Fishing: actively aim and strike fish manually, rewarding precision and timing
- Rod Fishing: cast the rod, wait for a bite, play an interactive minigame to reel in your catch
- Damage-Based Fishing: apply damage to fish through spear or rod struggles, collect them once weakened
- Fishing Waters
- Varied Water Types: different fishing zones with unique challenges and difficulty settings
- Customizable Difficulty: easily configure how hard each water type is for players
- Fish Customization
- Unique Fish Profiles: define each fish with its own difficulty, mesh, and behavior
- Dynamic Fish Behavior: simulate realistic or stylized fish movements for more immersive fishing
- 100% Blueprint, modular, multiplayer-ready, and easy to extend
Built on 50 000 Hours of Experience
Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
- Hyper v3 modules are fully modular and designed to integrate seamlessly
- Clear, well-organized Blueprints that scale with your project
- Reliable design principles for flexibility, maintainability, and performance
- Active Discord community to support your development journey
- Optional learning courses available:
Technical details
- Future-proof design with ongoing updates
- Clean, well-documented Blueprints with clear naming
- Scalable systems for hobby to AAA-scale productions
- Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
- Fully network-replicated for multiplayer support
- Built for cross-platform use (tested on Windows)
- Modular, component-based (drag-and-drop integration)
- Data-driven setups using DataTables where applicable
- Blueprint-only implementation where practical
- Optimized for performance in multiplayer and large worlds
- Trusted by developers across indie to large productions
Hyper’s Modular Templates
Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Support, Community, and Documentation 📁
- Public Documentation📑, YouTube🎥, and Discord available
- Verified buyers unlock forums for bug reports, data models, and peer help
- Extensive Blueprint comments explain both how and why
Numbers
- 1 Example map
- 9 core Blueprints
- 46 Meshes
Plugins
- Common UI