Slot-Based Inventory System
19,00 €
Slot based inventory system.
Demo downloads: 15
Description
Discord💬  Video📷 Written reviews 💠Quickstart guide 📑
🎒 Slot-Based Inventory System V3
Classic grid inventory with simple drag-and-drop for Unreal Engine projects
The Slot-Based Inventory System delivers a clean, modular implementation of grid-based inventories. It’s perfect for players who prefer classic slot interaction without spatial constraints. Lightweight and multiplayer-ready, this system brings simplicity and modularity to the core.
🧩 Can Also Be Extended to Jigsaw & List Types, and Used with Crafting, Vendors, Hotbars, Loot Chests, etc.
Use this inventory system as a standalone module, or extend it with the rest of the Hyper ecosystem:
- 🧩 Switch to Jigsaw Inventory
- 🧾 Switch to List-Based Inventory
- 🔧 Get the Crafting, Vendor, Hotbar & Loot Extension
You can mix inventory types per actor — for example:
use Jigsaw for the player, List-Based for vendors, and Slot-Based for loot.
Just drag and drop the desired component, and the correct UI and logic will apply automatically.
No code required. Fully replicated. 100% modular.
🧰 Features:
- Grid inventory with customizable rows and columns
- Drag-and-drop logic with stack splitting and combining
- Pickup items
- Re-spawning items
- Includes storage container support
- Item Decay
- Clean UI design built for expansion
- Fully replicated for multiplayer use
- Works with all V3-compatible modules
- Extendable with crafting, vendors, hotbar, lootchests
- Can be extended to jigsaw and or list based types
Built on 50 000 Hours of Experience
Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development.By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper. After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development. Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers. My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
- Hyper v3 modules are fully modular and designed to integrate seamlessly
- Clear, well-organized Blueprints that scale with your project
- Reliable design principles for flexibility, maintainability, and performance
- Active Discord community to support your development journey
- Optional learning courses available: