List Inventory System

60,00 

List based inventory system.

Description

Discord💬 Video📷 Written reviews 💭 Quickstart guide 📑

🧾 List-Based Inventory System V3

Straightforward, multiplayer-ready inventory built for clean UI and fast interaction

The List-Based Inventory System brings a familiar, clean interface to your game — perfect for RPGs, strategy games, or simplified survival systems. Display items with quantities, stats, or durability, and integrate it into your world with just one drag-and-drop component.

 

🧩 Can Also Be Extended to Jigsaw & Slot Types, and Used with Crafting, Vendors, Hotbars, Loot Chests, etc.

Use this inventory system as a standalone module, or extend it with the rest of the Hyper ecosystem:

You can mix inventory types per actor — for example:
use Jigsaw for the player, List-Based for vendors, and Slot-Based for loot.

Just drag and drop the desired component, and the correct UI and logic will apply automatically.

No code required. Fully replicated. 100% modular.

 

 

📦 Features:

  • Scrollable list interface with item stacks and metadata
  • Fully replicated and tested for multiplayer
  • Drag-and-drop support for rearranging, splitting, and merging stacks
  • Clean, modern UI built for expansion
  • Component-based: drop it onto any actor to enable inventory
  • Compatible with MST Pro and all Hyper V3 systems
  • Optional integration with vendors, loot, hotbars, and crafting (with other Hyper modules)

🧠 Use Cases:

  • RPG-style inventories
  • Clean vendor or loot UIs
  • Minimalist survival interfaces

🎮 Included Example Map:

  • Preconfigured inventory and loot chest
  • Item stack examples with icons, durability, and quantity
  • Clear explanations for fast onboarding
  • Full support for drag-and-drop and item tooltips

 

Built on 50 000 Hours of Experience

Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development.By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

 

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

 

Why Hyper?
  • Hyper v3 modules are fully modular and designed to integrate seamlessly
  • Clear, well-organized Blueprints that scale with your project
  • Reliable design principles for flexibility, maintainability, and performance
  • Active Discord community to support your development journey
  • Optional learning courses available:

 

Technical details

  • Future-proof design with ongoing updates
  • Clean, well-documented Blueprints with clear naming
  • Scalable systems for hobby to AAA-scale productions
  • Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
  • Fully network-replicated for multiplayer support
  • Built for cross-platform use (tested on Windows)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-only implementation where practical
  • Optimized for performance in multiplayer and large worlds
  • Trusted by developers across indie to large productions

 

Hyper’s Modular Templates

Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.

 

Support, Community, and Documentation 📁

  • Public Documentation📑, YouTube🎥, and Discord available
  • Verified buyers unlock forums for bug reports, data models, and peer help
  • Extensive Blueprint comments explain both how and why

 

Numbers

  • 1 Example map
  • 1 core Component

 

Plugins

  • Common UI

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