
Mesh Swap System
Easily switch static meshes for actors at runtime.
$ 74,99
Price is excluding VAT and is calculated at checkout.
Discord💬 Demo📁 Overview Vid | In-Depth How its made | Devlog 📷 Written reviews 💭 Quickstart guide 📑
Hyper Mesh to Actor Swap System v3
Hyper Mesh to Actor Swap System v3 gives you a powerful way to optimize game performance while keeping your world interactive and dynamic.I built this system to help developers control mesh behavior intelligently, activating expensive features like physics only when truly needed.Hyper v3 modules are designed to fit together perfectly, so you can scale your systems without creating unnecessary performance bottlenecks.
Key Features
- Dynamic Mesh Type Swapping
- Swap Meshes: transition from static to stationary meshes to enable interactivity or physics
- In Radius Activation
- Swap meshes automatically when a player enters a defined radius
- On Hit Swapping
- Trigger mesh swaps on collision impacts to enable real-time dynamic interactions
- Static to Stationary Optimization
- Keep meshes static for performance, dynamically convert to stationary only when necessary
- Flexible Blueprint Setup
- Easy integration into existing worlds, actors, or instanced setups
- Performance-Focused
- Designed specifically for large open worlds, multiplayer games, and densely populated scenes
- 100% Blueprint, modular, highly optimized
Built on 50 000 Hours of Experience
Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
- Hyper v3 modules are fully modular and designed to integrate seamlessly
- Clear, well-organized Blueprints that scale with your project
- Reliable design principles for flexibility, maintainability, and performance
- Active Discord community to support your development journey
- Optional learning courses available:
Technical details
- Future-proof design with ongoing updates
- Clean, well-documented Blueprints with clear naming
- Scalable systems for hobby to AAA-scale productions
- Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
- Fully network-replicated for multiplayer support
- Built for cross-platform use (tested on Windows)
- Modular, component-based (drag-and-drop integration)
- Data-driven setups using DataTables where applicable
- Blueprint-only implementation where practical
- Optimized for performance in multiplayer and large worlds
- Trusted by developers across indie to large productions
Hyper’s Modular Templates
Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Support, Community, and Documentation 📁
- Public Documentation📑, YouTube🎥, and Discord available
- Verified buyers unlock forums for bug reports, data models, and peer help
- Extensive Blueprint comments explain both how and why
Numbers
- 1 Example map
- 1 core component
- 72 Meshes
Plugins
- Common UI (for UI example)
- PCG (for testing)