Time Manager

Centralized system to in game time, events, and sync time-based systems.

$ 19,99

Price is excluding VAT and is calculated at checkout.

somdn_product_page

DiscordšŸ’¬ Demo (one click download)šŸ“Video šŸ“· Written reviews šŸ’­ How to Setup | Quickstart guide

Hyper Time Manager System v3

Hyper Time Manager System v3 gives you full control over in-game time, allowing seamless synchronization between systems like NPC schedules, day-night cycles, and world events. I designed this system to help developers build immersive, time-aware gameplay mechanics that are both powerful and easy to integrate. It operates on a central time authority stored in the GameState, so all systems — from quests to environment — stay perfectly in sync. This system is also included in our Dynamic Weather & Sky system.

 

Key Features
  • Interactive Time Manipulation
    • Let players skip time by interacting with objects like beds, advancing to specific hours for pacing or immersion
  • System Integration
    • Use flexible dispatchers to connect with your own systems (e.g., day-night cycle, NPC routines, environment changes)
  • Advanced Time Management
    • Define non-linear timelines, custom time scales, and dynamic schedules for time-based events
  • Time Zones
    • Assign unique time zones to regions of your world for added realism or gameplay contrast
  • Gamestate Time Authority
    • The core system stores and syncs time centrally in the GameState, so other systems can bind to it and stay consistent
  • 100% Blueprint, multiplayer-ready, modular, and fully customizable

 

Built on 50 000 Hours of Experience

Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

 

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

 

Why Hyper?
  • Hyper v3 modules are fully modular and designed to integrate seamlessly
  • Clear, well-organized Blueprints that scale with your project
  • Reliable design principles for flexibility, maintainability, and performance
  • Active Discord community to support your development journey
  • Optional learning courses available:

Technical details

  • Future-proof design with ongoing updates
  • Clean, well-documented Blueprints with clear naming
  • Scalable systems for hobby to AAA-scale productions
  • Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
  • Fully network-replicated for multiplayer support
  • Built for cross-platform use (tested on Windows)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-only implementation where practical
  • Optimized for performance in multiplayer and large worlds
  • Trusted by developers across indie to large productions

 

Hyper’s Modular Templates

Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.

 

Support, Community, and Documentation šŸ“

  • Public DocumentationšŸ“‘, YouTubešŸŽ„, and Discord available
  • Verified buyers unlock forums for bug reports, data models, and peer help
  • Extensive Blueprint comments explain both how and why

 

Numbers

  • 1 Example map
  • 1 core Actor Component for the GameState

 

Plugins

  • Common UI