Description
Discord 💬 | Documentation 📑 | Video 📷 | Video 📷
Hyper Scalable Interaction System v4
Add plug-and-play interaction to any actor with support for prompts, progress bars, conditions, and network replication.
Used in chests, doors, NPCs, items, switches, and more. Fully compatible with keyboard, mouse, or gamepad.
No code required. Works in Adventure, RPG, Co-op, and Simulation games.
Also included within our flagship product
MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official store, shop now, pay later available.
Key features
- Interact with any object in the world.
- Implemented in an abstract way so you can use it easily on any system without any problem.
- Dynamic interact icons (E key)
- Shows dynamic interact text (Hold E to X)
- Shows interactable in radius so they can be found easily. Handy for when in a Forrest or in the dark.
- Predefined interaction types like Interact, Toggle, Grab
- Works easily via interfaces
- Advanced logic options: e.g. Turn these off and these on when button is down. Optional reverse.
- Many advanced examples
- Clickable buttons
- Toggle buttons
- Intractable Pull Chain
- Intractable Crank
- Intractable Switch/Lever
- Doors and fireplaces
- Intractable Lights
Why Hyper?
- The strongest public modular Unreal Engine framework available at this scale
Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams. - Built from 75,000+ hours of Unreal Engine work
System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving. - Systems designed to work together
Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem. - Not a content dump
Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game. - Made for serious projects, not just demos
Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries. - Start fast, grow cleanly
Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.
Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.
53 reviews for Scalable Interaction System
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- Future-proof design with ongoing updates
- Clear, well-documented Blueprints with clear naming
- Scalable system for hobby to AAA-scale productions
- Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
- Fully network-replicated for multiplayer support
- Cross-platform ready (Windows tested)
- Modular, component-based (drag-and-drop integration)
- Data-driven setups using DataTables where applicable
- Blueprint-first where sensible
- Trusted by developers across indie to large productions
Support, Community, and Documentation
- Public Documentation, YouTube, and Discord are available.
- Verified buyers can use the support forums for bug reports, data models, and peer help.
- Blueprint comments explain both how the system works and why key choices were made.
Plugins
- Common UI
Acquired with code ⱽᵐᵒᵒⁿ –
Review from FabI found it easy to implement in my project, and it’s also easy to learn how everything works. I also liked the community they have on Discord, where I was able to find extra information.
K1W1_LEGEND –
Review from FabNeed an interaction system for your game, give this one a try, Goes well with most game with you need to pick up items or interact with other things.
Lvov-studio –
Review from FabI bought a Scalable Interaction System V2 and integrated it into my project in 15 minutes.Support answered all my questions and helped with the integration.The system itself works great.In the future, I will continue to buy the assets of this developer and highly recommend it to everyone.
Jimmy Saenz –
Review from FabI’m loving how all the assets work together seamless and how they merge with each other this asset will save you a lot of time and make game prototyping super fast.Jimmy Saenz#4491
P4uly_B –
Review from Fabhighly customisable, integrates perfectly with Hypers other assets. perfect