Visual Novel System

A fully dialogue and visual-based storytelling system.

$ 29,99

Price is excluding VAT and is calculated at checkout.

somdn_product_page

Discord💬 Demo📁Video 📷 Written reviews 💭 Quickstart guide 📑

 

Hyper Visual Novel System v3

Hyper Visual Novel System v3 gives you the tools to create immersive, story-driven scenes with smooth transitions, atmospheric audio, and flexible pacing. I built this system to help developers bring emotional storytelling and dialogue-focused games to life, without the need for heavy custom code. Hyper v3 modules are designed to fit perfectly together, so you can integrate storytelling elements into any project smoothly. Note that this is a really basic system. Download the demo in advance to check it out and see if it fits your needs.

 

Key Features
  • Dynamic Scene Creation
    • Build visual novel scenes with customizable background images
    • Example Novel with Transition between locations like towns, cafés, forests, or cliffsides
  • Background Music Integration
    • Assign atmospheric music or sound effects per scene
    • Seamless audio transitions for better immersion
  • Sequential Dialogue System
    • Deliver story-driven text with localized sentences
    • Players can progress manually or scenes can auto-advance after timeouts
  • Player Input Control
    • Pause story progression until player input, enabling interactive moments or branching
  • Configurable Display Timing
    • Control how long each dialogue stays visible for smooth narrative pacing
  • 100% Blueprint, modular, easy to extend into larger games

 

Built on 50 000 Hours of Experience

Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

 

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

 

Why Hyper?
  • Hyper v3 modules are fully modular and designed to integrate seamlessly
  • Clear, well-organized Blueprints that scale with your project
  • Reliable design principles for flexibility, maintainability, and performance
  • Active Discord community to support your development journey
  • Optional learning courses available:

 

Technical details

  • Future-proof design with ongoing updates
  • Clean, well-documented Blueprints with clear naming
  • Scalable systems for hobby to AAA-scale productions
  • Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
  • Fully network-replicated for multiplayer support
  • Built for cross-platform use (tested on Windows)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-only implementation where practical
  • Optimized for performance in multiplayer and large worlds
  • Trusted by developers across indie to large productions

 

Hyper’s Modular Templates

Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.

 

Support, Community, and Documentation 📁

  • Public Documentation📑, YouTube🎥, and Discord available
  • Verified buyers unlock forums for bug reports, data models, and peer help
  • Extensive Blueprint comments explain both how and why

 

Numbers

  • 1 Example map
  • 1 core component
  • 1 example Novel

 

Plugins

  • Common UI
somdn_product_page