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Ditch

Posts tagged with Ditch from the Games by Hyper journal.

Devlog: Biome Generation visual for Games by Hyper Unreal Engine systems

January 17, 2025

Devlog: Biome Generation

Hey all, I hope everyone has been enjoying the PCG related devlogs the last few weeks! We’ve been hard at work continuing development on our world building systems, which can now allow you to set up your own biome variations. Let’s check it out! Foliage Density Adjustments One of the things we wanted to highlight...

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Devlog: Dialogue System visual for Games by Hyper Unreal Engine systems

January 10, 2025

Devlog: PCG Ditch Generation and Landscape Deforming

Hey all! This week, to complement the spline-based pathing, we’ve been focusing on adding ditches to our Advanced PCG Forest and how they interact with the landscape deformation system. I’m pretty excited about this one since it adds a lot of natural variation to the environment and brings the forest one step closer to feeling...

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