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Home / News & Updates / Patreon Support
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Posts tagged with Patreon Support from the Games by Hyper journal.
January 10, 2025
Hey all! This week, to complement the spline-based pathing, we’ve been focusing on adding ditches to our Advanced PCG Forest and how they interact with the landscape deformation system. I’m pretty excited about this one since it adds a lot of natural variation to the environment and brings the forest one step closer to feeling...
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January 3, 2025
Hey all! Today I will share a new addition that we’ve been working on: spline-based paths. It’s something I’ve been wanting to implement for a while to give more control and realism to the landscapes in the game. State of PCG Spline Path Generation One of the big challenges many devs face with procedurally generated...
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December 27, 2024
Hey all! This week, I’ve got some cool updates to share on the spline-based cave generation system that we shared in the devlog the other week. We’ve made some exciting progress by adding two important elements that are really bringing the caves to life—foliage and lighting. I can’t wait to show you all what’s been...
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December 20, 2024
Hey all! Today, I’m excited to dive into the latest update of an Advanced PCG Forest system that introduces some major performance improvements, denser foliage, and some nice new features! State of the Advanced PCG Forest First up, we’ve significantly optimized the forest generation process. One of the key goals for this update was to...
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December 6, 2024
Hey all! This week, I’ve got some cool updates to share on the spline-based cave generation system we’re working on. It is looking very promising and will plan on continuing to expand upon it to add more details once the foundation is complete. State of Cave/Dungeon Generation The core of this system revolves around splines,...
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September 27, 2024
Hey all, We’re back this week to discuss the Day/Night Cycle System and excited to share some of the progress we’ve made, so, let’s dive in! State of the Day/Night Cycle Our main focus has been refining how time feels in-game. The idea was to make sure transitions between different times of day are smooth...
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September 13, 2024
Hey, all! I want to start sharing details with you about the work that is going on behind the scenes. As of this week, I will release a new blog post every Friday to provide company/community updates, along with a Devlog video spotlighting a new system in development. We know there are systems you are...
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June 29, 2024
Full focus on Hyper after quitting my job! Find out how we're investing and our exciting projects."
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