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Posts tagged with Props Generation from the Games by Hyper journal.

Devlog: PCG Props Generation visual for Games by Hyper Unreal Engine systems

January 24, 2025

Devlog: PCG Props Generation

Hey all, We’ve been making some great strides with the continuation of our Procedural Content Generation (PCG) experimenting. This week, it’s all about improving our prop placement system. Specifically, we’ve been adding proper spawners so we no longer have to manually place each mesh. Whether we are filling a dungeon floor with bones and treasure...

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