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Unreal Engine 5
Posts tagged with Unreal Engine 5 from the Games by Hyper journal.
A Look Forward – UE6 On The Horizon
How will UE6, AI, Verse, affect the future of Hyper products?
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Hyper Foundations – A New Beginning
We are happy to introduce the next phase of how Games By Hyper will help developers reach their goals even faster with Hyper Foundations.
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Free integration tool!
The Games By Hyper Integration Tool is now free, helping Unreal Engine users reduce setup friction and reach a playable prototype faster.
Read more →Make any UI multiplatform & gamepad compatible with Common UI plugin made for Fortnite
Hey all! I have been working on a Main Menu system so I can use it eventually for the Survival Framework. I have been looking for a way to make sure a UI is multiplatform and gamepad compatible while switching dynamically between Gamepad and Keyboard & Mouse. While developing my game Evolvation years ago I...
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Release of new product line
Finally! After so much work and effort, the release of a my new v2 product line is here. All the assets will be on the marketplace of Unreal Engine. I do publish them whenever they are ready. I announce every release in the Games by Hyper Discord community. It is expected that all the survival...
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Choppable Trees Walkthrough
I have made this walkthrough video of my choppable trees. You can get it on the marketplace soon. Are you making a production where you need to chop down every tree you see and salvage logs from them? Do you want to fill your world with these trees and make sure it optionally respawn over...
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Attribute Manager Walkthrough
I have finished my attribute manager and made a walkthrough video. Check it out below and get it on the marketplace soon! Does your character need attributes like health and many others? Does your character need to be set on fire when he is in the middle of a fire particle? Do you want to...
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Voice Manager Walkthrough
Hello fellow devs, I will publish this voice manager soon on the marketplace. Have you ever thought about how to manage multiple voices for fixed dialogues and sounds in a game without having to call each audio file separately? How to make sure tens of different NPC guards pick a random cue for greeting, attacking...
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