by Eric Ruts | Oct 18, 2024 | Devlog, Featured
Hey all! It’s been an exciting time working on our Gamemodes System, and I wanted to share the latest updates with you. We’ve made some solid progress across multiple game modes, so let’s check it out. State of the Gamemodes System We’ve been hard at work integrating...
by Eric Ruts | Oct 11, 2024 | Devlog, Featured
Hey all! Today I’m excited to dive into a new area of our project. We’ve been working hard on integrating the First Person Module with all other Hyper systems, and while we’re still in the early stages, I can already see some exciting potential. Once all of the...
by Eric Ruts | Oct 4, 2024 | Devlog, Featured
Hey all! I wanted to give you an update on the extensive dialogue system in development. It’s been an interesting ride getting this to a place where it’s both scalable and flexible enough for different types of games. The goal is to have a dialogue system that can...
by Eric Ruts | Sep 27, 2024 | Devlog, Featured
Hey all, We’re back this week to discuss the Day/Night Cycle System and excited to share some of the progress we’ve made, so, let’s dive in! State of the Day/Night Cycle Our main focus has been refining how time feels in-game. The idea was to make sure transitions...
by Eric Ruts | Sep 25, 2024 | Devlog, Featured
Hey all! I hope you enjoyed last week’s devlog about the Ability System. Thank you for all of those you have provided feedback, we will certainly take those ideas into account as we continue to develop and fine tune the system. As for this week, we’re excited to share...