Devlog: Time to Cast Away with the Fishing System

Devlog: Time to Cast Away with the Fishing System

Hey all, We are back with an update to the Fishing System. You’ll be able to manage all of your water types, fish types and difficulties easily via the datatable. The system will include both rod (with mini game) as well as spearfishing. MST Pro users will get the...
Devlog: The Much Awaited Global Save & Load System

Devlog: The Much Awaited Global Save & Load System

Hey all, This week I wanted to give you a first look at the Global Save System! You’ll now be able to save and load your games and specify whether or not any of your required variables or components should be included with just a few clicks. It has taken some time but...
Devlog: Finalizing the Ability System

Devlog: Finalizing the Ability System

Hey all, I’m back after a short break (I was a bit under the weather) but have powered through and have been making amazing progress on many of our upcoming systems. This week, I’m excited to dive into the updates we’ve made to the ability system since last you saw....