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November 22, 2024
Hey all! Hope you are all doing well! First off, I want to say a huge thank you for all of the amazing feedback we have been receiving with each new devlog. Your input has really helped us refine some tricky aspects, and it’s great to have such a supportive community backing us up. This...
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November 15, 2024
Hey all! We’ve been hard at work making steady progress on the Online Multiplayer Framework. This week is a big one and I can’t wait to share some of the key features that we’ve been polishing. This framework should help make hosting, customizing, and finding games even smoother. State of the Online Multiplayer Framework We’ve...
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November 1, 2024
Hey all! This week, I’m excited to dive into our progress on the World Map System, which is shaping up very nicely. We’ve added several core features like Fog of War, proximity-based markers, and real-time enemy locations. Let’s check it out! State of the World Map, Mini Map & Compass We have made some successful...
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October 25, 2024
Hey all! Reminder: If you have previously purchased MST Pro, this will be a free add-on for you when it becomes available. Today I would like to share the progress we’ve made on the Fishing System. We’ve taken some inspiration and popular mechanics from other games, but we’re also adding our own twists to make...
Read more →August 22, 2023
Check out this overlap detection system! I am quite happy with it. Even though a small change, it seems like a very obvious thing to do! In my building system, you were not able to see clearly what was blocking the placement. I have made this update to outline all detected overlaps with the placed...
Read more →August 21, 2023
Have you ever had a blueprint changed but you wonder what actually is changed? When I did want to compare my blueprints, I was always going over them one by one and try to find the changes manually. I did this since blueprints cannot be diffed in my source control. It would only state gibberish!...
Read more →April 11, 2023
Hey all! I have been working on a Main Menu system so I can use it eventually for the Survival Framework. I have been looking for a way to make sure a UI is multiplatform and gamepad compatible while switching dynamically between Gamepad and Keyboard & Mouse. While developing my game Evolvation years ago I...
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March 17, 2023
Finally! After so much work and effort, the release of a my new v2 product line is here. All the assets will be on the marketplace of Unreal Engine. I do publish them whenever they are ready. I announce every release in the Games by Hyper Discord community. It is expected that all the survival...
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March 14, 2023
I have made this walkthrough video of my choppable trees. You can get it on the marketplace soon. Are you making a production where you need to chop down every tree you see and salvage logs from them? Do you want to fill your world with these trees and make sure it optionally respawn over...
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