by Eric Ruts | Nov 8, 2024 | Devlog, Featured
Hey all! It’s been another busy week, and we’ve made some solid progress on the Player Manager system. This is meant for management teams and squads and is a great companion to games that utilize lobbies and/or different game modes. I wanted to share the latest...
by Eric Ruts | Nov 1, 2024 | Devlog, Featured
Hey all! This week, I’m excited to dive into our progress on the World Map System, which is shaping up very nicely. We’ve added several core features like Fog of War, proximity-based markers, and real-time enemy locations. Let’s check it out! State of the World...
by Eric Ruts | Oct 25, 2024 | Devlog, Featured
Hey all! Reminder: If you have previously purchased MST Pro, this will be a free add-on for you when it becomes available. Today I would like to share the progress we’ve made on the Fishing System. We’ve taken some inspiration and popular mechanics from other games,...
by Eric Ruts | Oct 18, 2024 | Devlog, Featured
Hey all! It’s been an exciting time working on our Gamemodes System, and I wanted to share the latest updates with you. We’ve made some solid progress across multiple game modes, so let’s check it out. State of the Gamemodes System We’ve been hard at work integrating...
by Eric Ruts | Oct 11, 2024 | Devlog, Featured
Hey all! Today I’m excited to dive into a new area of our project. We’ve been working hard on integrating the First Person Module with all other Hyper systems, and while we’re still in the early stages, I can already see some exciting potential. Once all of the...
by Eric Ruts | Oct 4, 2024 | Devlog, Featured
Hey all! I wanted to give you an update on the extensive dialogue system in development. It’s been an interesting ride getting this to a place where it’s both scalable and flexible enough for different types of games. The goal is to have a dialogue system that can...