Hyper V3 New Modules and Updates Q&A
Full focus on Hyper after quitting my job! Find out how we’re investing and our exciting projects.”

Full focus on Hyper after quitting my job! Find out how we’re investing and our exciting projects.”

Hey all, This week we will take another updated look at the Weapon Attachment System. It will include the options for either a loadout based modern shooter and also an inventory based style for your survival game. You’ll now be able to customize your weapons with all of the attachments that you would like. Let…

Hey all, This week we will take a quick side step from the flow of RPG themed systems and give you something a bit different, the upcoming Visual Novel System! Visual novels are interactive scenes that tell a story using background images, audio, voices, and text without the need for full cutscenes or video. You…

Hey all, This week we have an updated look at the upcoming Quest Manager! This will allow you to manage all quest types across your open world. Whether your quests are simple, have plenty of side quests or create a complex storyline, you’ll be able to do it all! A large set of example quest…

Hey all, This week we will be taking a first look at a new system, Lockpicking! This system will be able to handle most of your door access needs for your projects including: Let us know what you think about the system in the comments or in the Discord discussion post. With kind regards, Eric…

Hey all, We are back with an update to the Fishing System. You’ll be able to manage all of your water types, fish types and difficulties easily via the datatable. The system will include both rod (with mini game) as well as spearfishing. MST Pro users will get the system (at no additional cost) and…

Hey all, This week we’ll be taking an update look at the Dialogue System that we touched on a few months ago. This system will be able to add so many storytelling elements that it can really be used for any game type, not just RPGs. A few of the features include: Let us know…

Hey all, This week I wanted to give you a first look at the Global Save System! You’ll now be able to save and load your games and specify whether or not any of your required variables or components should be included with just a few clicks. It has taken some time but we needed…

Hey all, I’m back after a short break (I was a bit under the weather) but have powered through and have been making amazing progress on many of our upcoming systems. This week, I’m excited to dive into the updates we’ve made to the ability system since last you saw. If you haven’t yet, please…