Ability System
129,00 €
A system for creating dynamic abilities, effects, and buffs—supporting projectiles, beams, AOE, passives, and custom mechanics—without the complexity of GAS, ideal for flexible, scalable gameplay.
Description
Discord💬 Demo (no login, instant download) 📁Overview Vid 📷 How to add to MST pro or other Hyper Modules? | Quickstart guide
Hyper Ability System v3
Hyper Ability System v3 gives you a complete framework to build dynamic abilities, effects, and buffs for your Unreal Engine 5 project. I created this system to empower indie developers to add deep and flexible gameplay mechanics without getting stuck in complicated code. This system does not use Epic’s Gameplay Ability System (GAS). It is an independent solution built fully in Blueprints, made for developers who prefer a simpler, more direct approach without the complexity of GAS. Hyper v3 modules are built to fit together perfectly, so you can grow your game from a small project into a full experience without rework.
Key Features
- Active Abilities
- Trigger dynamic abilities tailored to your gameplay needs
- Projectile-Based Abilities
- Launch customizable projectiles with full control
- Beam-Based Abilities
- Cast continuous beams for targeted or sweeping effects
- AOE-Based Abilities
- Create area-of-effect abilities, combinable with other types
- Instant Effect Abilities
- Apply immediate effects for fast-paced gameplay
- Effect Over Time Abilities
- Implement abilities with gradual impact
- Custom Abilities
- Build bespoke mechanics unique to your project
- Passive Abilities
- Add constant or triggered passive effects to characters
- Event Bindings
- On Kill, On Hit, On Getting Hit, On Equipment Equipped, Constant Passives
- Buff System
- Apply attribute changes dynamically (e.g., Health, Damage, Speed)
- Create custom buffs for unique stat enhancements
- 100% Blueprint, modular, highly extendable
Built on 50 000 Hours of Experience
Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
- Hyper v3 modules are fully modular and designed to integrate seamlessly
- Clear, well-organized Blueprints that scale with your project
- Reliable design principles for flexibility, maintainability, and performance
- Active Discord community to support your development journey
- Optional learning courses available:
Technical details
- Future-proof design with ongoing updates
- Clean, well-documented Blueprints with clear naming
- Scalable systems for hobby to AAA-scale productions
- Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
- Fully network-replicated for multiplayer support
- Built for cross-platform use (tested on Windows)
- Modular, component-based (drag-and-drop integration)
- Data-driven setups using DataTables where applicable
- Blueprint-only implementation where practical
- Trusted by developers across indie to large productions
Hyper’s Modular Templates
Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Support, Community, and Documentation 📁
- Public Documentation📑, YouTube🎥, and Discord available
- Verified buyers unlock forums for bug reports, data models, and peer help
- Extensive Blueprint comments explain both how and why
Numbers
- 1 Example map
- 18 core Blueprints
- 39 Niagara Systems
Plugins
- Common UI
- AnimationLocomotionLibrary
- AnimationWarping
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