Combat Framework

184,00 

The most complete and accessible combat framework available. Includes Firearms, Bows, Throwables, Melee, Spears.

Demo downloads: 1783

Description

 

Discord💬 Demo📁Video 📷 Written reviews 💭 Quickstart guide 📑

 

Hyper Combat Framework v3

Add melee and ranged combat systems with full replication and clean modular structure. Includes combo attacks, hit reactions, weapon data, and extensible abilities.
Tested in real games. No code required. Scales to support basic AI and PvP logic.
Use it in Action RPGs, PvE, Co-op Shooters, or Survival games.

Also included within our flagship product MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official storeshop now, pay later available.

 

Key features:

Ranged:

Firearms

  • Pistol
  • Rifles
  • Shotguns
  • Sniper Rifle

Bows

  • Bow and arrow

 

Melee

One Handed weapons

  • Sword Normal
  • Sword Light
  • Dagger
  • Spear

Two handed Weapons

  • Blade
  • Staff
  • Hammer

Dual Wield

  • Dual Hatchet
  • Dual Sword
  • Dual Sword Light
  • Dual Heavy Weapon

Throwables

  • Grenade
  • Flashbang (without post process flash, that should be done via n advanced attribute manager via state effects)
  • Smokebom
  • Throwing knife
  • Spear (Including melee of spear)

Defense:

  • Block with current weapon like a sword
  • Dual wield Shield with sword

Misc:

  • Fists
  • Torch (For Light, no combat, is optional)

Advanced Locomotion Framework

  • This system includes Hyper’s advanced locomotion framework for everything that is combat related. I’ve ported the Lyra framework to blueprints and based the framework on it.

 

Built on 50 000 Hours of Experience

Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

 

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

 

Why Hyper?
  • Hyper v3 modules are fully modular and designed to integrate seamlessly
  • Clear, well-organized Blueprints that scale with your project
  • Reliable design principles for flexibility, maintainability, and performance
  • Active Discord community to support your development journey
  • Optional learning courses available:

Technical details

  • Future-proof design with ongoing updates
  • Clean, well-documented Blueprints with clear naming
  • Scalable systems for hobby to AAA-scale productions
  • Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
  • Fully network-replicated for multiplayer support
  • Built for cross-platform use (tested on Windows)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-only implementation where practical
  • Optimized for performance in multiplayer and large worlds
  • Trusted by developers across indie to large productions

 

Hyper’s Modular Templates

Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.

 

Support, Community, and Documentation 📁

  • Public Documentation📑, YouTube🎥, and Discord available
  • Verified buyers unlock forums for bug reports, data models, and peer help
  • Extensive Blueprint comments explain both how and why

 

Numbers

  • 1 Example map
  • 1 core Component

 

Plugins

  • Common UI