
Combat Framework
The most complete and accessible combat framework available. Includes Firearms, Bows, Throwables, Melee, Spears.
173,00 €
Price is excluding VAT and is calculated at checkout.
Discord💬 Demo📁Overview 📷 Written reviews 💭 Quickstart guide 📑
Hyper Attribute Manager v3
Add scalable, multiplayer-ready attributes like Health, Stamina, Hunger, and more. Trusted by professional studios, suitable for any genre.
Includes modular setup, value decay, clamping, modifiers, and full replication. Easy to configure and extend — no coding required.
Use it across RPG, Survival, Shooter, MMO, or Co-op projects.
Also included within our flagship product MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official store — shop now, pay later available.
Key Features
This system is very extensive, the core features are as follows:
- Managing Attributes
- Managing State Effects
- Extensive attribute management functions
- Datatable driven
Attributes
They are defined into 6 main categories:
– Non-Persistent_Character_Attributes
– Persistent_Primary_Character_Attributes
– Persistent_Character_Survival_Attributes
– Persistent_Generic_Combat_Attributes
– Persistent_Ranged_Combat_Attributes
– Persistent_Level_Attributes
State Effects
The attribute manager has a state effect manager.
– These state effects are fully driven by a data table.
– These state effects can be activated or removed.
– These states will be automatically activated based on your current state or even on consumption.
Several states:
– Sick
– Healthy
– Infection
– Wounded
– Poisoned
– Drunk
Misc States:
This affects the chill temperature of the individual.
– Wet
– Warming
– On Fire
Temperature states:
Based on “external temperature”, the temperature state is switched.
– Be aware, the character also has a “Chill” temperature.
– The chill temperature can differ per character.
– This is dependent on a chill temp penalty.
– The penalty is determined by e.g. clothing if is wet, or near a fire and warmed.
– Each state has a screen animation effect.
Built on 50 000 Hours of Experience
Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
- Hyper v3 modules are fully modular and designed to integrate seamlessly
- Clear, well-organized Blueprints that scale with your project
- Reliable design principles for flexibility, maintainability, and performance
- Active Discord community to support your development journey
- Optional learning courses available:
Technical details
- Future-proof design with ongoing updates
- Clean, well-documented Blueprints with clear naming
- Scalable systems for hobby to AAA-scale productions
- Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
- Fully network-replicated for multiplayer support
- Built for cross-platform use (tested on Windows)
- Modular, component-based (drag-and-drop integration)
- Data-driven setups using DataTables where applicable
- Blueprint-only implementation where practical
- Optimized for performance in multiplayer and large worlds
- Trusted by developers across indie to large productions
Hyper’s Modular Templates
Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Support, Community, and Documentation 📁
- Public Documentation📑, YouTube🎥, and Discord available
- Verified buyers unlock forums for bug reports, data models, and peer help
- Extensive Blueprint comments explain both how and why
Numbers
- 1 Example map
- 1 core Component
Plugins
- Common UI