Map System

Add your world map, mini-map, and compass with dynamic and passive markers, efficient in-radius detection, multiplayer support, and an automatic map texture generator.

$ 149,99

Price is excluding VAT and is calculated at checkout.

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Discord💬 Demo (no login required)📁Video explaining the system 📷 Written reviews 💭How to add to MST Pro or other V3 system | Quickstart guide

Hyper World Map, Minimap & Compass System v3

Hyper Map System is a complete, modular mapping solution for Unreal Engine 5, created to help indie developers build faster and better.

I built this system as part of the Hyper v3 collection, where every module is designed to work perfectly together without extra setup.

With Hyper Map System, you can add world maps, mini-maps, and compasses to your project in minutes.

Everything is 100% Blueprint, cleanly structured, and easy to customize.

Whether you are making a small adventure or a large open world, this system is optimized for performance and scalability.

Key Features
  • Passive markers (loaded once, minimal overhead)
    • Discovery Points, Passive Quest Locations, Player Waypoints, Event Locations
  • Dynamic markers (updated in real time)
    • Nearby and In-Radius actors, Always-visible elements like Player and Moving Quests
  • World Map, Minimap, and Compass integration
    • Minimap streams only nearby markers, Compass displays dynamic and tracked markers
  • Efficient In-Radius detection
    • Overlap box with a custom collision channel and flexible BPI_InRadius interface
  • Automatic Map Texture Generator
    • High-resolution capture of your level, streamed for better performance
  • Fully network-replicated for multiplayer support
  • 100% Blueprint, modular, and drag-and-drop ready

 

Built on 50 000 Hours of Experience

Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development.By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

 

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

 

Why Hyper?
  • Hyper v3 modules are fully modular and designed to integrate seamlessly
  • Clear, well-organized Blueprints that scale with your project
  • Reliable design principles for flexibility, maintainability, and performance
  • Active Discord community to support your development journey
  • Optional learning courses available:

Technical details

  • Future-proof design with ongoing updates
  • Clean, well-documented Blueprints with clear naming
  • Scalable systems for hobby to AAA-scale productions
  • Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
  • Fully network-replicated for multiplayer support
  • Built for cross-platform use (tested on Windows)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-only implementation where practical
  • Optimized for performance in multiplayer and large worlds
  • Trusted by developers across indie to large productions

 

Hyper’s Modular Templates

Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.

 

Support, Community, and Documentation 📁

  • Public Documentation📑, YouTube🎥, and Discord available
  • Verified buyers unlock forums for bug reports, data models, and peer help
  • Extensive Blueprint comments explain both how and why

 

Numbers

  • 1 Example map
  • 29 core Blueprints
  • 128 Meshes

 

Plugins

  • Common UI