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Description

Discord 💬 | Documentation 📑 | Video explaining the system 📷 | Video 📷 | How to add to MST Pro or other hyper systems 📷

Hyper World Map, Minimap & Compass System v4

Hyper Map System is a complete, modular mapping solution for Unreal Engine 5, created to help indie developers build faster and better.

I built this system as part of the Hyper collection, where every module is designed to work perfectly together without extra setup.

With Hyper Map System, you can add world maps, mini-maps, and compasses to your project in minutes.

Everything is 100% Blueprint, cleanly structured, and easy to customize.

Whether you are making a small adventure or a large open world, this system is optimized for performance and scalability.

Key Features
  • Tiered map texture creation and zooming for large maps with optimized memory management.
  • Passive markers (loaded once, minimal overhead)

    • Discovery Points, Passive Quest Locations, Player Waypoints, Event Locations
  • Dynamic markers (updated in real time)

    • Nearby and In-Radius actors, Always-visible elements like Player and Moving Quests
  • World Map, Minimap, and Compass integration

    • Minimap streams only nearby markers, Compass displays dynamic and tracked markers
  • Efficient In-Radius detection

    • Overlap box with a custom collision channel and flexible BPI_InRadius interface
  • Automatic Map Texture Generator

    • High-resolution capture of your level, streamed for better performance
  • Fully network-replicated for multiplayer support
  • 100% Blueprint, modular, and drag-and-drop ready
Why Hyper?
  • The strongest public modular Unreal Engine framework available at this scale
    Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams.
  • Built from 75,000+ hours of Unreal Engine work
    System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving.
  • Systems designed to work together
    Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem.
  • Not a content dump
    Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game.
  • Made for serious projects, not just demos
    Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries.
  • Start fast, grow cleanly
    Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.

Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.

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  • Future-proof design with ongoing updates
  • Clear, well-documented Blueprints with clear naming
  • Scalable system for hobby to AAA-scale productions
  • Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
  • Fully network-replicated for multiplayer support
  • Cross-platform ready (Windows tested)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-first where sensible
  • Trusted by developers across indie to large productions
Support, Community, and Documentation
  • Public Documentation, YouTube, and Discord are available.
  • Verified buyers can use the support forums for bug reports, data models, and peer help.
  • Blueprint comments explain both how the system works and why key choices were made.
Plugins
  • Common UI
Map System Original price was: 138,00 €.Current price is: 97,00 €.