Hey all, I am starting to fall in love with the Lyra animation framework. I have learned a lot from it and have been recreating it without the C++ dependencies.
I do intend to use this framework for a more complete animation locomotion system which includes climbing, vaulting, swimming, rolling, and more. It also needs a combat system on top. The lyra combat shooter plugin is great but it has gameplay ability system (GAS) dependencies, uses a tag system (which is great but not for everybody) and the core is in C++. I know that the current setup can be too advanced for some or just want to have it more loosely coupled. My intention is to create an advanced combat system which also is able to connect well to my attribute manager and inventory system. Lyra will be used a base for this.
Hey! My name is Eric. I am from Games by Hyper.
I am the core creator of the Games by Hyper Assets for Unreal Engine.
In the past, I created and published games like Evolvation, but also had many different roles. For instance, I am a Teacher of Game Development at the Amsterdam University of Applied Sciences.
Before and during my gaming adventures, I have a history in C-Level Strategic advisory, Program, and Project Management for coporates and governments.
I am a graduated Engineer but I also have a master's in Information Sciences with Game Studies specialization.
Personally, I am married, have two children, and can be characterized as a passionate person.
I am also passionate about helping others. With the courses and modular components I am offering, I hope to be able to help people achieve their dreams within the gaming industry.
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