Devlog: Cave PCG Fillings and Lights Generation

Devlog: Cave PCG Fillings and Lights Generation

Hey all! This week, I’ve got some cool updates to share on the spline-based cave generation system that we shared in the devlog the other week. We’ve made some exciting progress by adding two important elements that are really bringing the caves to life—foliage and...
Devlog: Cave/Dungeon Generation

Devlog: Cave/Dungeon Generation

Hey all! This week, I’ve got some cool updates to share on the spline-based cave generation system we’re working on. It is looking very promising and will plan on continuing to expand upon it to add more details once the foundation is complete. State of Cave/Dungeon...